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BR-BigGuns 
Map Info


 
File Namebr-biggunsv1-3.zip
AuthorRevenga
GametypeUT2k4 Bombing Run
Date Added07-09-2005
File Version0.00
File Size7.27 mb
Player Count-
Map DescriptionThis is the page of the old version of BR-BigGuns, and the new version has it's own page as BR-BigGuns2.

PLEASE dont't download this one and ignore the comments and reviews. So PLEASE place your comments not here but with BR-BigGuns2 and (when possible) you want a review, please request BR-BigGuns2 in that case.

Link to BR-BigGuns2:
http://nalicity.beyondunreal.com/map_hub.php?mid=8580

Kind regards,

Revenga
Review Rating2.5
User Rating5
Overall Rating3.5
No level screenshot available.
 
Review


ReviewerIce-DancerAwe Score: 1.0/3
Date07-03-2005Build Score: 0.5/3
Review SchemaCast Score: 1.0/3
User Point: +1
Overall Score: 3.5/10

BR-BigGuns by Revenga

Yes I know that it says “DON'T DOWNLOAD OR REVIEW YET! NEW VERSION COMING UP!” in the map description, but its been a while, and due to the number or requests it's had, I’m doing the review now, besides, a review will help the author improve it.

AWE –

Well the map is certainly original, if nothing else! Its an interesting idea, the map is made from static meshes of the weapons of UT2004, but much bigger of course.

There’s not really much to be said in this section of the review.

The skybox used one of the standard set of panorama’s from SkyRenders, it’s all aligned correctly.

Lighting is…well there’s not much to light, no special effects that I could see with the lighting.

The emitters where a nice idea, blowing clouds of fog through the arena.

The idea of the map may at first seem cool…but after a while it just ends up with you thinking “Why the hell are there a load of guns floating in mid-air” Map may have worked better if the guns had been on a floor surrounded by slime or something.

BUILD –

Once again, there’s not much for this section either, being that the map is a box filled with static meshes.

No movers or triggers.

There was a wind sound used, obviously to give the feeling that you where high up, the sound does get a bit repetitive if you have Sound turned up loud.

CAST –

Gameplay was confusing, it took me a while to figure out where the ball was, and then where I had to go to get to it. The ball is in the middle, suspended on, a ball static mesh. The map uses jumppads to get you around, which are never the best gameplay improvers, as it’s easy to not make the jump, or get knocked down, midway.

Also, the weapons, do not tessellate, this of course leads to some gaps, in the floating construction, these gaps are not always obvious, and either lead to you falling down a lot, or constantly having to watch where you are going.

The map is actually quite big, and normally, if the other team gets the ball, and heads back to their base, unless you have a few guys in their base, or you’re a damned good shot with the ol’ lightning gun, you’re screwed, due to the distance you have to cross to catch up with them, and the lack of available routes back to the base.
The bots are a bit hesitant, but will try to do their job, a lot of the time I found that they could get to the ball easy enough, but then fumbled it on their way back (fell off I guess). They do like to snipe though.

For a map this size, I found that the weapon placement was too spread out.



It’s a nice idea, but in my opinion, it fails. With some gameplay related improvement, the map could be pretty cool I guess.

Oh – and just to point out, my knowledge of BR is limited to offline play only, I am not a BR player normally, so sorry if I have made any mistakes in the review due to lack of BR knowledge.

Note about scoring – Due to the general lack of stuff that was available for review in the Build and Awe sections, they have received suitably low scores – if it’s not there…then I can’t score it ;)



 
Map Comments


Kantham
10-20-2004 12:21 AM MDT
 
wtf!

mappers here start to scare me this week

nice rig anyway

horned demon
10-20-2004 12:54 PM MDT
Rating: 6 
kinda funky. but not all that bad

Sicko Teddy
10-20-2004 07:37 PM MDT
Rating: 7 
WTF!!!!
LOL!! deam you! are you on crack!?!??
That's a crazy (cool) idea to make a city made out of gunz and confuze the players if there is a real gun or fake!
LOL
crack will kill you!

slaskan
10-22-2004 11:53 AM MDT
 
man cool idea wish i could have thaught of it :P

CursedSoul1
10-22-2004 12:34 PM MDT
 
crappiest idea ive seen since only using box bsp in 2k4.

On one had the idea has potential,
on the other hand, this is just...

Lighting is very simple, layout isnt made by you, all you did was put those weapons in the order you wanted them to be.
so.. maybe yea layout is made by you, but its nothing very sepcial.

i hope you can make real maps as well,
becouse this one isnt worth jack.
http://nalicity.beyondunreal.com/view_content.php

Shao
10-22-2004 07:12 PM MDT
Rating: 7 
is pretty nice idea...but when i am playing offline , my bots fell almost everytime :P

T0mbr41d3r
01-27-2005 12:35 PM MST
Rating: 3.5 
Nice idea, but it looks a bit messy and mostly one way to get to the opposite base.

hunter
07-03-2005 04:12 PM MDT
Rating: 3 
spoof map basically

gameplay nothing special, aesthetics definitely nothing special

goldfenix
07-08-2005 08:50 PM MDT
Rating: 3 
this map is very interesting, because of the huge huge mega supersized up gun static meshes. It's unusual I admit, but so is most levels we make.

redfist
07-09-2005 04:33 PM MDT
 
If I made this people would be posting zeros.
It is a funky map,you got to admit,but it is also a creative idea wich is good.

Ice-Dancer
07-10-2005 06:14 AM MDT
 
Revenga, it would have been better if you had uploaded the map as BR-BigGuns2, as we now have a map that has changed a lot, but the reviews and comments do not match

Revenga
07-13-2005 05:08 AM MDT
 
Message to everyone that wants to download BR-BigGuns: PLEASE go to BR-BigGun2 for the latest version (eventhough it is version 1.30).

Link to BR-BigGuns2:
http://nalicity.beyondunreal.com/map_hub.php?mid=8580

Kind regards,

Revenga

BTW: Thanks Ice_Dancer for the good idea! :)



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