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DM-DeathFactory | | Map Info |
| | File Name | dm-deathfactory.zip | Author | PitViper | Gametype | UT2k4 Deathmatch | Date Added | 10-17-2004 | File Version | 1.00 | File Size | 637 kb | Player Count | 0 - 8 | Map Description | None | Review Rating | -- | User Rating | 3.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| T0mbr41d3r 10-17-2004 05:31 PM MDT | Rating: 5.5 | | Looks okay, gameplay isnt the best but still a rather okay map.
| Kantham 10-20-2004 12:26 AM MDT | Rating: 2 | | unoficial sized , hard to reach at somme places , need a lot of work and resizing
i can even walk on wall light , *AHEM* UNREAL!
*looked nice on the screenshot thought)
| Manticore 10-19-2004 05:11 PM MDT | Rating: 3 | | In my opinion this map is poorly constructed and suffers from a lack of architectural planning. The bots work well....
| slaskan 10-19-2004 12:49 PM MDT | Rating: 2.5 | | uhm uggly and unfinnished i hate the way u put single meshes that are supposed to be together with bsp or other meshes alone that looks uggly and u can see through the meshes :@ also i hated the main room it was just a big cube (so was the other parts of the map too) sorry dude this is not good
| sandorski 11-10-2004 05:12 PM MST | Rating: 3.5 | | Reminds me somewhat of the Archetectonic Tut Map, vaguely though. Looks ok, but more polish would help a lot. Layout is ok, but not spectacular.
The Good is that the Mapper has Light Sources for all lights and there doesn't appear to be any errors in construction. You gotta start somewhere and those 2 things are very important.
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