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DM-Badplace2k4 | | Map Info |
| | File Name | dmbadplc.zip | Author | redfist | Gametype | UT2k4 Deathmatch | Date Added | 10-14-2004 | File Version | 1.00 | File Size | 2.51 mb | Player Count | 2 - 7 | Map Description | Originaly Authored by American McGee An old dreaded DM match (DM-4 from Quake 1), love it or hate it, I'll leave it up to you. Don't think your double jump is broke, cause I took that crap out. And if you feel like your moving at DM speed, not all this wishy washy ut2004 mirky crap, you are. Check it out!!
| Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Kantham 10-14-2004 03:46 PM MDT | | this is a bad place indeed
well , maybe redfist will like this one , -MAYBE-
[Admin: Redfist made it.]
EDIT : LOL :need to sleep:
| Obi-Wan 10-14-2004 04:15 PM MDT | | rofl!!! best comment ever haha :D
| ChromeBallz 10-17-2004 02:40 PM MDT | Rating: 2.5 | | Ok, you already know what i (and some others i presume) am going to say about this level's graphics. The texturing is bland, as is the lighting, and the level of detail is astonishingly low. UT2K4 levels should be prettier than this, the "fuck off it's gameplay that counts" argument is sadly not true anymore, and hasn't been since 1996 (ye, a specific year.... if you want to know why, ask on the forums :P)
But if i look at the gameplay, it's not UT2K4 either. You changed the way the game plays in this level, it's a lot mroe like quake1/3. And that's a bad thing. If i want to play a quake1 level with quake 1 graphics and quake 1 gameplay, i download quake 1 or buy it for $1.
I hope you get this, remakes are good, but only if they are remade for the game they are remade for. If you simply copy the level, no matter how much time spent on it or how well built it is, why bother? Why not simply play the original game/level?
Some structural comments though, the laval only does 30 dmg/sec, that should be a lot higher. Lava is there to punish people who do not tread carefully or not control their movement, and not to sting them or annoy them. Also i think it's rather bad if fall into lava, since it's molten rock - not water you can swim in. The oscillator suggests the temperature is more than 10k kelvin :P
The walking surface is also very scarce, the level should be scaled up quite a bit. There's also the problem of it being so linear, you can't really take a lot of routes through it. The Z-axis is also affected by this.
I was impressed by the way you changed the gameplay though, don't get me wrong. Even the "afterslide" is there. I just think that it doesn't belong in UT2K4.
Awe - 0. The level has quake 1 looks, and anno 2004, that's BAD. Use the functionality and possibilities UT2K4 offers, and make the level look prettier!
Build - 2. How bad it might look, it's built very well, let alone the beautiful physical changes. It is quite empty though, there are even no weapon bases. A bit more effort on the architecture and lighting could not have hurt. That's the reason for the 2 instead of 3 points here.
Cast - 0.5. The bots use the level's surface very well, they even make the jump for the amp. However, that's the only positive thing about the cast. The level plays like quake1 and has a very linear (thus predictable) lay-out, and more than 1 or 2 matches are more than enough to predict almost all movement, even of human players. There's simply no room to move.
Total - 2.5. As has been said, if i want to play quake1 i play quake1, not ut2k4. Effort might have been put in this level, it doesn't make it a good level. Making it for poeple who liked the old game is also futile, since they can also keep playing the old game.
Yes, i know it's with ut2k4 weapons, but that doesn't make this level for ut2k4. It makes it even less compatible, this should really be played in the original game.....
[edit]I did play quake lately, since that's the only game my p100 can run atm. I do understand that server problem.
Quake 1 is a game that just turned 8 years old. There might be areason that there are no quake 1 servers anymore, if you get what i mean. UT99 serevrs (at least public ones) are getting more scarce everytime i start the game now aswell.
Redfist, more poeple have asked you this already, but why not try to make it look like a level of todays graphical standards, as well as using the new gameplay features? Your technical capability is pretty good, so why not put it to use? I know you can do it, you just haven't bothered yet.
[edit]Grr, max comment length sux
| redfist 11-10-2005 02:18 AM MST | | Whao no zeros yet,holycrap.
Hey chrome ,thanks...allthough I am glad you said it looks like quake thats actualy a compliment,but the truth is ,is you must have not have played quake1 latley,this looks 1000 times better man.The cieling and 3 trims are the only Q1 textures.This maps graphics does NOT look bad at all.
It is a medium spam map,but the predictability is not a bad thing.And contrary to what you say about "just play quake",whens the last time you found a quake server? I really don't have a reason of why I redid this particular level,I just did and yes ! i did change the physics around,not only is ut2004 to floaty it's slow slow slow. And your bot rating is also rediculas,what more can one do with this level? all I can say is put bots on adept (or higher) and youl die die die,if you can beat them ,then your good,especialy this map spam or no spam.
I blocked the area slightly cause you shouldnt be jumping over from there to the quad. And again you can't fall through the holes in the floor geez.
Yes,XsabmaNx.I think back in the days if it was played too long we became botheaded ourselves heh.
And VerMoorD,I was very reluctant to redo this,but there had to be at least one normal copy out there for UT2004.And I tried to get the same feel and size adapted as close as I could,thanx for the comment,and no score is needed..... I did try to get that stupid quad in glquake I did'nt know it was possible,but the volume in this map is only sticking out a little way and I think,I got it once,stand a little more to the left,mabye ?, And yes ,the age thing,very profound,you are correct.
HEY SUPER-MOOSE I put a fricking blocking volume there,geez,not a bug! But you can still shoot through it.and he was talking about playing in quake1.
Oh,you still posted a zero,but thats exspected this time around.
EDIT @CHROMEBALLZ ..Quote "Awe - 0. The level has quake 1 looks, and anno 2004, that's BAD. Use the functionality and possibilities UT2K4 offers, and make the level look prettier"
Statement is untrue,you need to have GLquake1 installed,and compare the two.
Also the trick is to make still look like quake1 with a different 3D engine,but better.And not improvised,modified to somthing it is not.The improvisation effort to me should be putting it into be mmore like quake. so just play it.. RF out........
EDIT ...For all you noobs out there,when in quake 1 the floor is actualy even MORE afterslide than this. Yall just can't handle it is all.
YO... Esque42 You definitly have some good points there,but I ran quake1 to get the same jump distances. And the slide and speed is still LESS than while in Quake1.Also I made it so you die SOONER in the lava than in q1 The sniper was just some weapon to add because there is no weapon there in q1 so I just put in a rediculas gun so not to give any exceptional advantage.
EDIT Seems to be intervals of downloads now and then,mabye clans? well either way this map one can hate or love.
| T0mbr41d3r 10-17-2004 05:27 PM MDT | | [Admin: Comment removed for exaggerated stupidity]
| xSabmaNx 10-18-2004 02:46 PM MDT | Rating: 5.5 | | I played this map the other day on the AHK server with the rest of the tUF| members. I have got to say, it was quite fun...
I don't know about you all, but I don't join games and such just to look at the detail. I just love playing. This map offered a bit more of a challenge than some other maps I've played. The whole slippery idea was loads of fun, because I got to watch my friends slide into the lava more than once. Also, it was fun to add injury to insult when they did, because they were sitting ducks to my flak.
I can't go on all your ideas for graphics and such. I do admit the double jump being removed limited gameplay, but not to the point where it was an issue. I actually found it more fun because it allowed myself an my enemies to have a harder time running away.
I do only recommend playing this map for a short period of time. I think it's appropriate for that quick change to have a blast of fun. Anything extended just gets too repetitave, and people stop caring. On the server, towards the end, some of us were seeing who could die the most.
I give it a 5.5 because it's a great burst of fun, but nothing well for extended play. Not a map worthy of giving to everyone, but one good enough for those groups of people just out to have fun. Heck, it does offer a way for you to practice some weapons, espeically using the shield gun in close quarters.
*Added:* Mind you, if the creater's idea of this map was for short game play, I'd give it an 8 or so
*Added:* Also, I never got stuck in the floor, or had any problems jumping and such.
| VerMoorD 10-19-2004 12:01 PM MDT | | I'm not going to rate this map sorry Redfist but i would like to thank you for doing a great job on it. Very true to the original.
Of course some of the younger players won't like it as in those days we used to use our mouse to navigate around the protruding geometry as apposed to sliding along blocking volumes :p
When i played this map, all these great memories came flooding back; like getting my arse handed to me by the likes of "Sujoy","Ettu","Cenobyte" and "Timber".
It scares me to think how much time i must have spent playing DM4, Ahh nostalgia is great isn't it?
So a HUGE thumbs-up from me and Thanks again for a wonderful trip down memory lane.
**EDIT*** You were able to jump across to the Quad from the right hand ledge mate, It was tricky but it was do-able.
**EDIT AGAIN..sigh*** It wasn't a bug in the original and it isn't a bug in this version. I'm sure Redfist put the blocking volume there to counter the difference in jump distances etc etc. and to make the jump as tricky as it was in the original. As i said before, i know this map like the back of my hand and i think he's done a damn fine job in recreating all the nuances in it.
| Manticore 10-19-2004 04:02 AM MDT | Rating: 5.5 | | I don't see what all the fuss is about. In my opinion this is a very competent remake of a well remembered piece of FPS gaming history. So I'll just agree with VerMoorD....
Sorry but I never rate remakes very highly.
| GRAF1K 10-20-2004 01:16 AM MDT | | I can definately see why he would want to do it, and I believe that he acheived his goal admirably.
I personally have no interest in downloading it, as I'm not oldschool enough to have played Quake, so no nostalgia for me.
Guys, it's a little late to tell redfist there's no point in making it... he already did.
| Shao 10-26-2004 08:49 PM MDT | Rating: 5 | | a 5 for his effort
| slaskan 10-27-2004 02:36 AM MDT | | i cant stop ppl from making remakes but wouldnt it be funnier to remake a good map??
| sandorski 11-09-2004 08:07 PM MST | Rating: 3 | | Icy floors suck, unless they are ice. That in itself gets a couple points taken off.
| hawkwind 12-25-2004 08:44 AM MST | Rating: 5 | | good gameplay! the only other q1dm4 map i've played UT was the 2003 DM-TIM-q1dm4. here you at least make it more sized for the player movement. good work there. as said by others, couldn't you just try to make it looks a little better? textures are bland and oversized, the lighting.... the lava surface movement could be slower. for purity sake i'll give you the double jump block, but that player aftermovement is a pain, and i play quake III a lot. this could have been great with SOME visuals.
| Esque42 02-04-2005 01:07 AM MST | | I’m a Quakeworld fan, and I’d like to see a bit of its old style tight, vertical gameplay in ut2k4, a game where the levels are far too big (no they don’t need to be big for movement, just learn to just dodge and not dodge-jump all the time, and have fun doing lots more useful wall jumps too. Remember Codex/grinder/Tempest. They got it right) and as a result are far too sniper/primary shock heavy. Nuts to everyone who says this map is too small. The map is a too simple in flow for ut2k4 but not too small. Ut2k4 needs a size reduction.
However, I still would try and support the ut2k4 game-play as far as it went.
> The floor friction feels too lose and nasty, not like QW, which although having some deceleration was not so wet and aarargh. Plus although the level is tiny, I still miss bunnyhopping :p
> By removing the extra ut2k4 movements you’ve restricted some jumps players could use around the centre that become useful in QW (eg from the grenade launcher to bottom of the stairs.
> The lava doesn’t damage enough; you wait around for ages to die in it.
> What the hell? A sniper rifle? Why?
A faithful recreation of Aerowalk with usage of wall dodges to allow for move fun jumps, and consideration of ut’s weapons and items would be great in my opinion. Dm4 is too simple to work in ut2k4 I think, but Aerowalk...
Graphically. Bland. Come on you could do more even for a Quake remake. If anything it’ll mean less people insulting you :-)
http://tenebrae.sourceforge.net/index.php?page=screenshots.txt
They may not be able to alter the geometry complexity but they have upped the lighting and effects, and texture resolution.
| Deathbliss 02-04-2005 03:18 AM MST | | Redfist...
I don't expect you to listen to me, and no I didn't play the map, but I'm gonna make a few assumptions and give you a few pointers anyway.
First off this level looked the way it did back in the Quake days because that whole engine is BSP based, and at that point was not very curve friendly. When you come in (what did someone say - 8 years later?) and re-do this you must keep in mind not only how it looked then but what the original designers would have done made it with the new technology we have today. That's they key - right there. Would they have added more curves, trim, and detail? Yes. So you should have weapon bases, a wide variety of light sources, trim up the wazoo, and some curving geometry where applicable. I'm gonna go take a look and see how far you got, but I'm pretty sure I'm right on the mark here. Just from the screenshot I can see that the stairs aren't very well detailed.
One more thing to keep in mind... SCALE! This map needs to feel to UT 2004 players like it did to these same players back when they played Quake. As I remember it was not that much of a claustrophobic experience. This may be another area where your level suffers. This again has to be balanced with what the original creators might have wanted to do. They very well may have wanted to open up the ceiling and have larger spaces.
If you keep these two things in balance you will make good remakes of our favorite levels. I will come back and rate this map on the facts, and I will not dock points for it being a remake. But I do encourage every remake happy mapper out there to do their own stuff. It's time to get out of the sandbox Redfist and make something original. You can do it - you obviously know enough of the editor. - Deathbliss
| sp_lit 02-18-2005 08:16 AM MST | | [Admin: Comment removed for being a motard]
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