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CTF-Eternity 
Map Info


 
File Namectf-eternity.zip
AuthorXiphon
GametypeUT2k4 Capture The Flag
Date Added09-25-2004
File Version1.00
File Size3.24 mb
Player Count4 - 8
Map DescriptionNobody knows what this ancient facility was used for, so it is now used for the tournaments!

Arguably my best looking level so far. I had to put in a teleporter because I couldn't get a bridge to connect up the towers next to the waterfalls.
There is no flak cannon either, I finally sperated myself from it. You honestly don't need close range weapons in this level.

Other than that, I would say that this level took me a lot longer than my others, I had to delete a lot of stuff out of it cause it would take so long to run and load. (if you can even beleive that it looked more fantastic than this anyway lol).
Review Rating --
User Rating6.5
Overall Rating --



 
Review


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Map Comments


Kantham
09-26-2004 01:19 AM MDT
Rating: 8.5 
woaw , xiphon , i played all ur previous work and this one is the greatest yet

i love it , but u might work a bit more on terrain (make more layers)

the rrst is ok , bot play well but yet they only use the lift for the teleporter

i give u -1 scrore for the teleporter , it too easy to score this way

me love theme

Remind me Exile

_Reciprocity
09-25-2004 11:50 PM MDT
Rating: 5.5 
The architecture is what hits you first. It's waay too boxy. Those towers would do alot better with actual rounded walls. I guess that's what the fog is supposed to make up for. The flow basically comes down to a single path. There's a second branch that doesn't really anything for the gameplay and still just merges onto the one single path. That leads to a very, very spammy flag base. Link Gun rounds just flying. The overall coloration of the map is too dull. There's nothing that really catches my eye.
Overall, the map is just lacking alot in every department. Keep at it though, it shows some great potential.

julian141
09-26-2004 06:56 AM MDT
Rating: 6 
very interesting map. needs a bit more gameplay.

Xiphon
09-27-2004 01:46 AM MDT
 
I agree on one level, I had originally planned for actuall rounded towers, but I had no static meshes to do this, and couldn't make my own work. I'll have to figure out how to do that, but in the meantime..

Also, the gameplay. I had originally planned more walkways and things, but in the end, I literraly ran out of room. I didn't plan the skybox big enough.

They say you can only learn from mistakes, and my maps continue to get better and better. Be on the lookout.



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