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DM-SkillzTestV3 
Map Info


 
File Namedmskilzv3.zip
Authorredfist
GametypeUT Deathmatch
Date Added09-23-2004
File Version1.00
File Size445 kb
Player Count1
Map DescriptionThis level would have been better if we made it an AS map because it has a timer on the HUD.But we ran DM on server and wanted it to show up in the list without all the AS maps showing to vote on.
We also tried to leave out as much as possible so online map would be small with less things going on for lag sake.
We had the time set to 120 seconds for online but I reduced it to 90 for offline.
I could have made it harder to do in a number of ways,but try it out,I can get through with about 15 seconds left.
The concept was to test for aimbots being they can't track movers.
THIS MAP IS NOT FOR A DM MATCH !! it's for sniper target practice.
Review Rating --
User Rating7
Overall Rating --

 
Review


No review currently available for this map.

 
Map Comments


quillion
09-23-2004 07:47 PM MDT
Rating: 6.5 
I've never seen a map like this tbh and i really liked it. It wasnt that hard but any hope of making a
longer, more difficult version for insta?

1 thing i did notice tho, sometimes the platforms dont rise!

EDIT; RedFist, i meant they sometimes DONT rise, even when you hit both targets;P

redfist
06-28-2005 04:21 PM MDT
 
Well yes the platforms do rise,each target (when theres two) one opens the door,the other brings up the bridge.

Insta? If you did that and made it an assult map,it would be cool to use pawns on a "patrol" path and dissable the AI so they don't come after you.But we mainly made this to test players to see if they had aimbots,but it still didn't prove they wern't even if they didn't get through it.But aimbots can't track movers.

The best thing that could happen to this map is make it an Assult map,and have it so you can see "best time" somehow then embelish on it from there with different courses and or weapons etc etc.

All you need to do if you want is,goto the last mover,and decrease the time for it stay open,youl see the 90 in there now,however the little countdown arrangement 30 sec 15 sec ...will be wrong,Ghost made the counter work with movers,I tried the "counter" actor,but, it wont reset itself to zero unless you restart the map.
60 seconds is pushing it,try it.

hey Quillion,could you possibly tell me wich room,id kinda like to trace down whats going on.

I'll check it out eexept.....

HeH chrome

More people should check out this map,twaz cool makin it with ghostwheel, and for trying to keep it fast and keep low overhead for online gameplay testing.

EDIT ,I didn't seem to mention it was Ghostwheel and me who made this.We both despised people that ruined UT using aimbots so we tried to do somthing about it.

Also another idea wich worked,was he stuck bots to all the pillars in morbius,and made them invisble,and LoL you could set bot to godmode and win 20 to zero everytime,the aimboters would be shooting and shooting,but they couldnt aim right cause they would lock onto all the infinite life bots on the pillars.
The drawback was,normaly fighting one would still have the rocket launcher beep alot.

And I have yet to see Quilions problem up there,seemed to work every time.

XepptizZ
09-23-2004 07:17 PM MDT
 
Try bunny track. It's something wich shows scores for the one finishing a course, sounds perfect for this.

Wilk'u[PL]
09-24-2004 11:29 AM MDT
Rating: 6.5 
Nice idea. I like it. My frieds from LAN too. Somthing new can i say.

ChromeBallz
09-25-2004 08:59 PM MDT
 
Whee, also made it with 15 seconds left :P

Shao
10-08-2004 04:07 PM MDT
Rating: 6.5 
yeah is fun target practice map.....

Kantham
02-11-2005 01:22 PM MST
Rating: 6 
anyway

this is maybe Redfist's best attempt , and 4 ever , trust me

GenMoKai
04-01-2005 05:11 AM MST
Rating: 7.5 
The map is to simpel made but the idea is great and i can finaly shoot some headschots with a sniper :P

IndySkyz
06-28-2005 10:18 PM MDT
Rating: 7 
Someone with an extra server or some extra cash should run this map on a public server, maybe call it "prove yourself" or something like that, seems to be a better way of detecting aimbots than any CSHP or PURE. I myself would love to see some "too god to be true" players on the net try this map while I watched. Cool Idea and seems to work fine for me.

fluffymike
06-29-2005 02:03 PM MDT
Rating: 7.5 
Well that's different :-)
Not a lot to say about it really, just a very nice idea that presents a nice challenge. Though 60 secs would be taking the p*ss lol!
Cerainly didn't see Quillion's problems happening here either!
I guess that the writing is supposed to be readable, but I always have textures on low so it was all blurry - which i guess shows how much textures matter to me LOL.
This would be an interesting challenge to have mid map - say outside an enemy camp on ctf, or as an assault map..
A this is V3, are there 2 other skilltests? If so, would love to see them.
Good work all round.

kais
07-22-2005 05:22 AM MDT
Rating: 7 
nice concept, it could use a little more variation though



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