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DM-Tokays Towers | | Map Info |
| | File Name | dm-tokays_towers.zip | Author | Hoose Bin Pharteen | Gametype | UT2k4 Deathmatch | Date Added | 09-06-2004 | File Version | 1.00 | File Size | 4.72 mb | Player Count | 10-12 | Map Description | A remake of the Quake II Map of the same name. Very bloody close-quarter combat. | Review Rating | -- | User Rating | 5.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| mangan }swe{ 09-06-2004 09:03 AM MDT | | why does noobs always have three million screenshot is it only to increase the filesize?
| CursedSoul1 09-06-2004 10:18 AM MDT | | becouse they think: filesize makes the map.
| Hoose Bin Pharteen 10-07-2004 11:21 AM MDT | | Thanks for the input everyone. I purposely kept this particular remake as mostly stock, just to see if there were people who would enjoy a little nostalgia; but I do have a modified version planned. For those of you that played Quake 2, I hope you enjoyed my remake. Those that don't like remakes, I understand you not liking my map, and that's okay. I don't bruise that easily.
Redfist, Riddler, thanks for your support. You're right, I'm not a noob. I just chose a simple map and I'm sure that made it seem like a noob made it, especially because it's based almost entired on bsp rather than static meshes, which I felt would be needless and out of place in this particular remake.
I am curious though: for those that gave me a 2 and a 2.5, what was that based on? Are your scores based only on artistic/originality, or did you actually find flaws in the map? If you found physical flaws, please, I'd like to know where so that I can fix them. If you just don't like it because you don't like remakes, or you think it's boring, I'd like to know that too. I just ask that, if you respond, you please don't just mindlessly flame me; I'd rather have criticism that I can use for future ventures.
ADDENDUM: for nnock, if you look at those three Tokay's Towers remakes, one of them is mine, and the other two have been reviewed as having bot pathing problems. I got the bots to move about as well as I can; in the pathing view in the editor, their paths show in the green. They are not obstructed from taking the lifts up if they choose; for some reason, they seldom decide to take the lifts; probably not high on their priority. But they seem navigate everything else well. I've noticed that when you crank up their skill, they take more paths.
As far as increasing the scale to accommodate UT2004 weaponry, well first I'm not convinced that's necessary. The Q2 Tokay's Towers was extremely bloody as I recall, and the Q2 rocket launcher was WAY more powerful than the UT99 or UT2004 rocket launcher; one hit and your opponent was beef chunks. That's what I was gearing towards here. Second, that's an awful lot of work you're talking about. This map wasn't ported; I built it from scratch. Yes, I used the original design, but I ported nothing but a couple of wav files to give it the proper ambience. Everything else I built from the ground up. It would take a complete tear down and rebuild to increase the scale, which I still don't think is necessary. But thank you for the review. I'm glad to hear you enjoyed it:)
REDFIST: Thanks for the info. I wasn't even aware that sort of scaling was possible. Thanks! I still think this map is about the right size, but for future attempts I'll keep this function in mind.
As far as MartinW, I don't know why he did that either. That was a little crappy. Not because he thought the map was ugly; that's an honest assessment. Lack of original thought might have been another fair statement, since it's a remake of someone else's original idea. The only part I found really useless was the comment that the map sux, but no helpful criticism as to what would make it better; just insulting those that liked it, and insulting the one who created it. "I did NOTHING right"?? Nada?? Not...one...single...thing?? The lights all had sources, the bot pathing worked, no bsp holes, the ladders/movers all worked correctly. Is that worth a 1, or is the entire map really total crap? If the map was worth the time to comment on, even desparagingly, was it worth a couple of words of advice? I thought that was what Nali City was about: fellow designers supporting each other.
| theriddler 09-14-2004 01:19 PM MDT | Rating: 8 | | This is an awesome map.. Verry well constructed.. it supports quite a few people and it rather even in many ways..
An Excellent recreation of the Old Map. With a few nice UT2K4 twists.
BTW guys.. rather than whine about the file size.. check out the map.. or get a better connection..
Addendum: Honestly all, remakes may not be each and everyones particular poison.. However the recreation of this map not only Plays well, but feels incredibly different thanks to it being on a different platform.. Some people choose a map of this type for nostalgia, and others cause they are looking for an improvement on the original.. However, I have found that a remake can also give you the possibility of playing an already well made map in another game. If it's not broke don't fix it. Recreation is a difficult task sometimes.. In this particular case I believe it was accomplished quite well.. Giving a nice, fair map for good Game-play.
-¿?The Riddler¿?
| redfist 10-05-2004 01:57 AM MDT | Rating: 7.5 | | Wow didnt see that before,q2 level,good,glad we have redone maps,only 4.7 meg not that big.This is a real good job on this map.I never really liked it back then,but so far as to make this level,it's a hell of a good job.And as far as the screenshots they are all jpegs and he probably did that to cator to other map websites,they dont add that much size to the file. and this author isn't a noob,you don't even have one map.
EDIT Hey !!! Just select all actors,goto top and find "scale map",select the sprites as well,and you can try it,but those dudes dont know what the hell there saying,all these ut2004 maps are all too big anyway,but this map IS NOT small, I'm surprisd martinW is talking like that.
The quake2 map was too big for DM also,but there are some good single player maps that i would "PORT" down to the last damn pixel too.
| )Hidra( 09-12-2004 02:50 AM MDT | | i was sure redfist will comment this one
this map is a 2 .. but i don't want flaming e-mail
| darth_weasel 09-12-2004 01:23 PM MDT | | q2dm2 was always my favorite DM map back in the day, im still fond of it
but if youre going to do a remake for a newer engine, fix it up. this is all still empty walls and cubes and cylinders. no improvement = no score really.
| nomadman 09-12-2004 02:51 PM MDT | Rating: 6 | | Decent job for a quake map.
| Shadowlurker 09-12-2004 06:34 PM MDT | Rating: 2.5 | | It's a decent attempt, but I like my remakes to look better than the original, or have some redeeming quality.
| nnock 09-29-2004 03:29 AM MDT | Rating: 7 | | ahh yes, my all time favorite DM map! :-)> The ambient ship sounds brought back old memories of Clan warfare in Q2. Found myself doing all the old tricks - taking the short elevator up and then surprising my adversary while falling down towards the water. - multi-kills in the water congregation area with the damage amp.
Too bad the bot pathing doesn't allow them to use the map properly though. The power-ups often go unused by the bots, unless they are blown into another path. If not they often just run around in a small area where they spawned.
All in all a nice conversion. Too bad the map layout limits the bots such. Author might want to take a look to the UT'99 conversions of this map to see how other authors have approached these limitations. A few layout improvements and this could be a really fun map. :-)>
....... edit: ........ Just looked and three of four T.Towers UT'99 conversion maps are here at NC. ('Tokay's Towers' - 'Q2dm2'. All have different approaches to the limits of bot pathing this old map.
also, T.Towers seems bit small for the more powerful UT2k4 weapons. Too easy to dominate an area. Scaling the map up by 50% or more might balance this out.
| MartinW 10-04-2004 12:38 PM MDT | | Fact: Someone gave this ...erm... attempt ... an 8. Do you know what scares me about this fact? I fear that this rating was not meant ironically. This means someone really beliefs that it deserves an 8. OMG I have difficulties to find the right words here... Maybe I should just write what I think:
THIS REMAKE SUCKS
It is ugly as hell. The author completely ignored the possibilities of the new engine. Sorry, but I can't find any aspect of the map that was done right.
| Shao 10-04-2004 08:12 PM MDT | | really......sux!!!
| sandorski 12-19-2004 07:03 PM MST | Rating: 5 | | Gave it a neutral Rating.
It's a good remake of a great Map and though it definitely is better than the original visualy speaking, so much more could have been done in that department. I also found that it seemed a bit "off", the Scale seemed a little too cramped compared to how I recall the Q2 version of it. Also(IIRC--it's been years since I played Q2 version of it), exiting the Water using the steps requires a Jump, raising the Water Volume a bit could solve this.
Recommended for Q2 lovers.
| T0mbr41d3r 02-02-2005 01:02 PM MST | Rating: 2.5 | | :
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