NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


VCTF-Ophelia 
Map Info


 
File Namevctf-ophelia-re.zip
AuthorTheseus314
GametypeUT2k4 Vehicle CTF
Date Added09-10-2004
File Version2.00
File Size3.3 mb
Player Count10 - 16
Map DescriptionChanges since last release:

Removed Xloc (woot!)
Overhauled bots a lot. They worked pretty well to begin with but I’ve
tried to build on the previous release for those who only play Instant Action.
Tweaked framerate slightly (for those who find that framerate is too low,
try changing the detail levels, the map has been optimised for scalability, so
lowering world detail, removing projectors or terrain deco seriously increases
framerate.
Added a few blocking volumes so vehicles react better on certain areas
Removed the “go inside the towers” exploit.
Removed the turrets, unfortunately as much as I liked them they were just
too powerful.
Removed Spidermines.
Made tanks team specific.
Fixed two errors in weapons placement, a lightning gun placement didn't
spawn previously, and an spidermine should have been an Avril.
Fixed terrain holes and added a kill volume under the terrain just in case
any more are found :p
Added two spawn spots near the Tetris blocks on both teams
Numerous other tiny tweaks.

My entry to the Unreal Playground vehicle capture the flag competition. Two
opposing castles fight for possession of the flag!

"There’s rosemary, that’s for remembrance; pray you, love, remember: and
there is pansies, that’s for thoughts. There’s fennel for you, and columbines; -
there’s rue for you; and here’s some for me: O, you must wear your rue with a
difference. – There’s a daisy: I would give you some violets; but they withered
all when my father died. - They say, he made a good end."
Review Rating --
User Rating7.5
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


nylevefalls
09-10-2004 08:20 PM MDT
Rating: 7.5 
a GREAT map...it was a bit weird to play veiche map without map...

sandorski
11-07-2004 08:47 PM MST
Rating: 7 
1 of the rare good VCTF Maps, so if that's your game of choice, download this Map.

Banjovishnu
11-18-2004 10:39 PM MST
Rating: 8.5 
Good and fun, even a little daredevil action for the scorpion. Bots are pretty efficient, too bad there arent any more good VCTF maps

Nemezis
08-29-2005 10:26 AM MDT
Rating: 8 
Good:
- Fast routes, altough a little bumpy, for scorpions;
- Framerate, detail level;
- Chalenging, I couldn't get the flag at the first attempt, neither the 2nd :)


Bad:
- A little dark; even it hides some possible texture misalignment (I haven't seen one, but i've played the map only a bit, enough for my first impression)
- The game crashes when I enter the manta
- Bots only use scorpions; as far as I can see, but for a VCTF map, its good enough


I haven't noticed ambient sounds, I had some guys working on the street just here, I'll play the map again to pay more attention to it :)

Good map, keep them coming :D

Alopex
08-29-2005 04:33 PM MDT
Rating: 7.5 
Some of the textures are a bit too low res and blurry (the terrain texture just outside the bases is awful) but the map itself is one of the best playing VCTF maps. Though I think pathing could use an overhaul, as i've yet to see a bot use a hellbender or goliath.

Also, why doesn't WoRM work with this map? have the vehicles been modified or something?



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.