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VCTF-Ophelia | | Map Info |
| | File Name | vctf-ophelia-re.zip | Author | Theseus314 | Gametype | UT2k4 Vehicle CTF | Date Added | 09-10-2004 | File Version | 2.00 | File Size | 3.3 mb | Player Count | 10 - 16 | Map Description | Changes since last release:
Removed Xloc (woot!) Overhauled bots a lot. They worked pretty well to begin with but I’ve tried to build on the previous release for those who only play Instant Action. Tweaked framerate slightly (for those who find that framerate is too low, try changing the detail levels, the map has been optimised for scalability, so lowering world detail, removing projectors or terrain deco seriously increases framerate. Added a few blocking volumes so vehicles react better on certain areas Removed the “go inside the towers” exploit. Removed the turrets, unfortunately as much as I liked them they were just too powerful. Removed Spidermines. Made tanks team specific. Fixed two errors in weapons placement, a lightning gun placement didn't spawn previously, and an spidermine should have been an Avril. Fixed terrain holes and added a kill volume under the terrain just in case any more are found :p Added two spawn spots near the Tetris blocks on both teams Numerous other tiny tweaks.
My entry to the Unreal Playground vehicle capture the flag competition. Two opposing castles fight for possession of the flag!
"There’s rosemary, that’s for remembrance; pray you, love, remember: and there is pansies, that’s for thoughts. There’s fennel for you, and columbines; - there’s rue for you; and here’s some for me: O, you must wear your rue with a difference. – There’s a daisy: I would give you some violets; but they withered all when my father died. - They say, he made a good end." | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| nylevefalls 09-10-2004 08:20 PM MDT | Rating: 7.5 | | a GREAT map...it was a bit weird to play veiche map without map...
| sandorski 11-07-2004 08:47 PM MST | Rating: 7 | | 1 of the rare good VCTF Maps, so if that's your game of choice, download this Map.
| Banjovishnu 11-18-2004 10:39 PM MST | Rating: 8.5 | | Good and fun, even a little daredevil action for the scorpion. Bots are pretty efficient, too bad there arent any more good VCTF maps
| Nemezis 08-29-2005 10:26 AM MDT | Rating: 8 | | Good: - Fast routes, altough a little bumpy, for scorpions; - Framerate, detail level; - Chalenging, I couldn't get the flag at the first attempt, neither the 2nd :)
Bad: - A little dark; even it hides some possible texture misalignment (I haven't seen one, but i've played the map only a bit, enough for my first impression) - The game crashes when I enter the manta - Bots only use scorpions; as far as I can see, but for a VCTF map, its good enough
I haven't noticed ambient sounds, I had some guys working on the street just here, I'll play the map again to pay more attention to it :)
Good map, keep them coming :D
| Alopex 08-29-2005 04:33 PM MDT | Rating: 7.5 | | Some of the textures are a bit too low res and blurry (the terrain texture just outside the bases is awful) but the map itself is one of the best playing VCTF maps. Though I think pathing could use an overhaul, as i've yet to see a bot use a hellbender or goliath.
Also, why doesn't WoRM work with this map? have the vehicles been modified or something?
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