NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Sat, April 20, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


CTF-Hallsoforn 
Map Info


 
File Namectf-hallsoforn.zip
Author=ORN=Black
GametypeUT Capture the Flag
Date Added05-28-2000
File Version1.00
File Size925 kb
Player Count8-16
Map DescriptionNone
Review Rating8.5
User Rating8
Overall Rating8.5
NC2 map imported without screenshot.
 
Review


ReviewerUnknownOverall Score: 8.5/10
DateNC2 05-27-2000



"What kind of creature do we have here?" - A damn good map, that's what!



HallsOfOrn is an outstanding example of what every CTF should be. The author has combined excellent architecture, flow, and playability into one helluva map.



CTF-Hallsoforn is set in some type of modern cathedral style architecture. It's very unique in comparison to most other maps. From an asthetic standpoint, HallsOfOrn is very pleasing to the eye. The author has made excellent use of the 2dSE and curved architecture. Texturing is generally very well done also. Trim and borders around doors, hallways, and edging has been used very effectively. One thing that impressed me quite a bit were the "med-bay" style glass doors. They're everywhere and they look great! Lighting in this level is more or less plain, the only oustanding areas are the flag rooms (halls) where it complements the texturing nicely.



But, no one downloads a map just for looks (well most of us..), the most important component of any map is its playability. CTF-HallsofOrn has playability out the wazoo! The flow is great. The curved hallways and multiple routes to the flagroom will have you looping around and back to your own flag without you even noticing it. This is a sign of excellent map design. I found no trouble areas where you could get stuck in a corner or caught on anything. This helps the bots tremendously and it shows. Bots are able to effortlessly go anywhere in the map, cap the flag and return it. It was great to see a map where the bots can grab the enemy flag before you do the first time. The weapons layout and item placement isn't too shabby either.



Though this map has very few, no map is without faults (except DM-StirctlyDiesel). The author, for some strange reason or another, decided to leave out a music track. Hello menu music... Sound effects are also mysteriously absent. I would think that a pool in the middle of an atrium would make some sound, wouldn't you? Or how about some reverb? Unfortunately, this gives HallfOfOrn a big fat 0 in the sound category.



The map is rather small for the recommended 8-16 players. I found 8 to be more than comfortable. With 12, firefights would get really intense in the cramped cooridors by the flag rooms. Good thing there's very few RL's laying around I guess. I would say a more appropriate number for this map would be 4 to 12 players.



With a few fixes here and there, HallsOfOrn could be a candiate for an Epic quality map.



 
Map Comments


Ice
03-08-2003 07:26 AM MST
Rating: 10 
This Map Rocks!!We Played it with 16 Players and it brings a Lot of Fun;))Rofl.First Rate Action.A very Good Map.Thx to the Mapper.

Cursed
04-19-2003 06:32 AM MDT
Rating: 6 
nuff said

AMmayhem
05-22-2003 11:36 PM MDT
Rating: 7 
Halls are too narrow for my liking. Most of the architecture looks good, but the stairs in the center ruined it for me.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.