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DM-DungeoNightmare 
Map Info


 
File Namedm-dungeonightmare.zip
Authorlittlebunny
GametypeUT Deathmatch
Date Added08-25-2004
File Version1.00
File Size146 kb
Player CountUnknown
Map DescriptionNone
Review Rating --
User Rating4.5
Overall Rating --

 
Review


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Map Comments


Lok
08-25-2004 09:16 AM MDT
 
some screenshot?

littlebunny
08-26-2004 12:10 PM MDT
 
If somebody would right on here of how to make a screenshot or look in the readme i would put screenshots on all the levels. DungeoNightmare was supposed to go out with Octogon0 but is better. They didint comeout at the same time because of name problems and zip problems

Thanks a hole bunch!
DungeoNightmare {L} will come out soon.
With a screen shot

XepptizZ
08-25-2004 04:11 PM MDT
 
LittleBunny: F9 to make an in-game screenie, then read this: http://nalicity.beyondunreal.com/help_mapper_howto.php#scoc

Ntwarr
08-25-2004 07:20 PM MDT
Rating: 4.5 
Little bunny press f9 then go into a piant editing program or something and re-size it to 256x256 pixs (note: save as .pcx or a bipmap file only)
then go into unrealeditor click textures icon then go under file under texures window click "import" import your picture to "Mylevel" same if you were making weapons chnages put it under this package then the title of this "Screenshot" get ready 'screenshot' then if you want to make moving one take many shots of this "level" you made then import them all to "mylevel" again don't name them all screenshot name them whatever then go under tex portites and go under ami and set min max frames as follows 1/15 then go under level pro... and then go under the sub tab level pro... under screenshot thing and click the button that looks like this '...' then it will open the tex window click on 'screenshot' tex that you put in earlyier and your finished (note Mylevel is saved with the level) keep it real little bunny

EDIT: whoa @@ that was good how did you do those wavy wires? that amps was better than the last you uploaded



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