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dm-arregahk | | Map Info |
| | File Name | dm-arregahk.zip | Author | Mazza | Gametype | UT2k4 Deathmatch | Date Added | 08-20-2004 | File Version | 1.00 | File Size | 1.45 mb | Player Count | 2-6 | Map Description | It's a small Deathmatch map set in an egyptian theme. On the surface are the main fighting areas, but the dark catacombs hold many power ups and a hidden redeemer. | Review Rating | -- | User Rating | 5.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| MichaelM 08-22-2004 10:10 AM MDT | Rating: 6 | | Edit: after playing some of the other egyptian maps, then coming back to this one I see that this one is indeed above average I am giving a +1 to the score.
| mangan }swe{ 08-22-2004 02:23 AM MDT | Rating: 6 | | really nice, i liked this map much one bad thing though! the underground tunnels killed me! but its definatley over average (i really liked the room with walks onto the walls nicely done)
| nylevefalls 08-22-2004 10:03 PM MDT | Rating: 3.5 | | average...r-c-r_lighting needs tweaking etc.etc.
| sandorski 09-26-2004 06:13 PM MDT | Rating: 5.5 | | Very nice looking Egypt Map, but I found a lot of Collisions issues that snagged the Player. Most are probably a result of the shape of the doorways, but some of the Lightsources also caused snagging.
edit: Sorry for the long delay. Snagging is when a player is running along and suddenly gets stopped unnexpectantly. In the case of the doorways it doesn't appear that the Player should be stopped, while with the lights it seems obvious, though the lights should be out of the way in some fashion as to prevent this. The biggest problem with snagging is that it messes up game flow.
| Mazza 08-25-2004 04:45 AM MDT | | What do you mean about r-c-r? and what is "snagging"? (sorry, english is not my primary language)
I didn't understand why you said it's an average map, but graded it with a way below average rating
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