|
|
|
|
|
|
|
|
CTF-Suspension | | Map Info |
| | File Name | ctf-suspension.zip | Author | Xiphon | Gametype | UT2k4 Capture The Flag | Date Added | 08-10-2004 | File Version | 1.00 | File Size | 1015 kb | Player Count | 4 - 8 | Map Description | This old bridge has seen better days, you will have to if you don't watch your step! | Review Rating | -- | User Rating | 3 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| whisper 08-10-2004 06:26 PM MDT | Rating: 3 | | Just because you put two flags in a map and something in the middle does not mean good ctf gameplay will result :/ Don't get me wrong this map isn't all bad, but it could be a lot better.
It is basically just a bridge (I'll admit that it looks pretty decent, but it just sucks down fps) in the middle with a flag on either side. There is a sniper tower, but the bots don't snipe. They just ocassionaly go up there to get the lightning gun. Maybe you could put a simple ai script up there and make it a defense point?
On the sides of the bridge are two small rock islands that you can jump (or translocate to) to get a double damage, or an ion painter (weird). This is the coolest part of the map to me, but the bots don't go for them, maybe try a jump spot? They will translocate to those. The rest is just terrain, which looks alirght, but the sky is nasty. The star texture is scaled a few sizes too big in my opinion. Also, the sides of the terrain aren't high enough, especially since players get to play around with the translocator. Try blocking volumes (I was actually able to fall behind a row of cliff meshes on the side). Also note that some players enjoy playing with low grav mutator, etc.
At the bottom of the bridge is a lake which looks ok, but instantly kills you if you fall in which is a little cheesy. Maybe you could add an underwater passageway so there are two routes instead of just over the bridge?
The thing that really kills the map in my opinion, though, is the weapon placement. You get all the weapons at your disposal except for the bio rifle, and rocket launcher (didn't see it anyway). They are all at your small base in close proximity to each other. Why? It ruins the map. Maybe place a good weapon in the middle or something and only have one or two weapons at the base? A map doesn't have to have all the weapons in it to be good.
This map could be good for a few quick romps, but it isn't anything special. I see good potential, however, if you're willing to rework the map considerably.
Anyway, I think I have written a small review here by accident, but I hope you can learn from the comments. Good luck on your future endeavors!
| )Hidra( 08-13-2004 10:35 PM MDT | | hey wishper .. are u a Reviwer ... if not .. u coud be a good one ;)
Watch ur step again! .. Xiphon .. plz change maping style
| redfist 08-11-2004 01:08 AM MDT | | I must say,I like whisper so far,for the best reviewer-reviews I have seen yet.(more technical,and,he can .push. the mapper to see the right things without bias) Prolly should try your levels,but I don't CTF much,allthough I bet he has nicley done mappage. (unless unreal Ed was putting up a big fight,hehe) and those DAMN bots. !
| Manticore 08-11-2004 03:13 AM MDT | Rating: 3 | | Although this map is well constructed the single pathway between the flagbases never works for long. This configuratrion for CTF is very, very tired....
| sandorski 09-18-2004 09:57 PM MDT | Rating: 3 | | Agree with Manti.
|
|
|
|
|
|
|
|
|
|