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DM-Forest Temple | | Map Info |
| | File Name | dm-foresttemple.zip | Author | )Hidra( | Gametype | UT2k4 Deathmatch | Date Added | 07-28-2004 | File Version | 1.00 | File Size | 1.72 mb | Player Count | 10 - 16 | Map Description | This is the remake of 007 temple in golden eye
WARNING this map is not a beta and its my first one ..
well im not Hourences i know how to put good lightning effect but im poor for big deatail .. i will get practice thought
Bot are Well pathed and this map is huge
somme profesionnal wont like this map Because i puted The Double dammage amplifgicator just next to the 100 health
Its not this bad and i wish u can have fun in my first one thx for any comment . try it one invasion .. its pefect! | Review Rating | -- | User Rating | 3.5 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Manticore 07-28-2004 06:35 AM MDT | Rating: 2.5 | | I appreciate the mapper trying to do something with a different look. In my opinion this map suffers from generally poor construction and a layout that hasn't been thought through....
| sandorski 07-29-2004 07:18 PM MDT | Rating: 3 | | This looks like an early Beta, it really needs More stuff in it. Also, I keep hearing flowing Water and I see where it is supposed to be, but there is nothing there.
The Map has potential, but it needs more work.
7/29: Hidra, I don't think the Watersound is a problem, but the lack of Water is. There are little cubes by the wall where Water should be, but nothing like water is visible, it just looks like an empty Cube. Perhaps you added a WaterVolume there, I dunno as I haven't opened it in UEd. What should be there is a WaterSurface, just so that the sound makes sense.
| CursedSoul1 07-28-2004 02:48 PM MDT | Rating: 1.5 | | hidra,
you are defending yourself for their comments, dont see them as making mockery of your map, but suggestions and comments that could help you become a better mapper, and make better maps.
and even old geforce 2 mx users wont like a map that doesnt have good flow, or at least some decent scenery (hopefully both)
for a first map its cute, but thats it, just your first map.
good luck making a 2nd and hopefully better map. 1+ for first map. 0.5 for not just submitting a giant cube :)
about the watersound, its anoying. yes you are right, you can hear waterfalls from far far away... but thats reality, this is a game. constantly hearing the same loop/sound over and over again is anoying and makes a map less wanted.
just my 2 cents.
| Dynasty_Warrior 07-28-2004 03:25 PM MDT | Rating: 9 | | naa Its good i dont Care Whot peaple Think ! I like it it those need more Static Meshes The rest is all Fine !
| Shadowlurker 07-30-2004 06:42 AM MDT | Rating: 1.5 | | This map is not a 9.
| Theseus314 07-30-2004 01:37 PM MDT | Rating: 2.5 | | I see no forest and I see no temple. The map isn't totally unplayable, but looks like a bad N64 game arena.
| Mad Irish Mapper 07-30-2004 07:11 PM MDT | Rating: 2 | | The item placement isn't really very good. You should look at some other maps, particularly those in the 1on1 Pack, to see how items should be placed.
| Checkmate 08-07-2004 05:14 PM MDT | Rating: 4 | | LOl the layout has already been thought of though. This is the map from the game 007 called the temple except it looks like he made it look more like its in a forest then in the desert. I like the lighting and every thing but it looks more jaggy then it could be. Possibly putting in more static meshes would fix that. But other then that i like how you recreated the 007 Temple to a more forest look
Mad irish man, he was remakeing the old 007 temple level with a forest look. All the weapon area's on this map were in the same place on the one in the Temple level for 007. I really dont care the weapon placement considering thats where they should be. And for the most part hardcore players should be skilled enough to adapt to where the weapons are. I dont think the weapon placements are a big deal unless you dont adapt well to new maps. RE:The item placement isn't really very good. You should look at some other maps, particularly those in the 1on1 Pack, to see how items should be placed.
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