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DM-1on1Threepower | | Map Info |
| | File Name | dm-1on1threepower.zip | Author | Totemx | Gametype | UT Deathmatch | Date Added | 07-16-2004 | File Version | 1.00 | File Size | 227 kb | Player Count | 2 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| quillion 07-16-2004 01:41 PM MDT | Rating: 8.5 | | excellent 1on1 map, archi is done really well, the map feels like a map(if you know what i mean).
The only thing i would say is theres not much in the way of weapons and ammo but, other than that a fine map indeed:D nice work
| GTD-Carthage 07-17-2004 09:39 PM MDT | Rating: 8 | | The architecture looks nice but the three pillars in the lift room look a bit mis-aligned. Weapons are scattered all over the map as usuall. The textures just look plain since we've all seen it before already. But the map looks good and plays good too.
| AJSchiavoni 07-18-2004 01:05 AM MDT | Rating: 7 | | I enjoyed this map, even though archi is somewhat well... "you should try the vertex editor for optimum brush work, thats my advice" but the map is great.. I had fun! keep at it... ;)
Anthony -
| AlexanderVasyliev 07-18-2004 05:46 AM MDT | Rating: 8 | | Architecture in this map is rather good, textures are very fine. Gameplay also is interesting, but I think it would be better, if you add song to this level and sounds for movers.
| redfist 07-18-2004 12:08 PM MDT | Rating: 3 | | How can you guys give this map a 8?
I rarely give out anything above a 7 so dont think this score is a bad thing.
Well i would completly make all pillars and door walkways a different texture color base from the walls.
I know there is a lot of lights on those 3 pliiars but mabye reduce the brightness in there a tad.
The dm action is not good,it needs somthing added,to get rid of that goto the end goto the end and go back to the other end.Some offshoot to get you back to the other side without being in the middle all the time. I don't know but i feels like its the begining of a level and am searching for the other rooms-areas.
and the quad is kinda rough to get mabye the extra offshoot a place to get the quad?
and mabye make the mover texture a metal looking or different color base as well, as well as the sounds, Not bad ,just needs more.
| Totemx 07-18-2004 12:32 PM MDT | | If you like playing UT you'll probably enjoy this map. It's created only for this reason. Probably we have different estetic taste... I'll hope for other advices. See you Totemx
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