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ONS-Grit-Nights | | Map Info |
| | File Name | ons-grit-nights.zip | Author | CavernTan | Gametype | UT2k4 Onslaught | Date Added | 07-16-2004 | File Version | 1.00 | File Size | 7.53 mb | Player Count | 16 - 32 | Map Description | This is the Nighttime Second Edition of the original ONS-Grit. Changes include fog (3x better framerate), increased ammo at weapon lockers, different music, and various bug fixes. Look for ONS-Grit-SE (daytime) if you need a tan :)
A peculiar darkness has descended upon the desert... The bases of two warring factions reside in the South-Eastern and South-Western regions of the vast desert. The Oasis in the center of the Wastes has miraculous healing properties. Special runes in the Western and Eastern regions call on the power of the Gods themselves to provide protection against foes. The far Northern temple holds great rewards for those who are worthy. Summary of Major Features
* TrickTrap Temple: Traps and spike pits guard the greatest weapons on the map. (Pedestrian-only area) * Underground people mover: Get from the bottom of the map to the top of the map faster than any other vehicle (Peds-only area) * Player Controlled Node-Shields: Buttons at Node 1 and 9. As long as the player stands on the trigger, the shield will be up - however, the player is completely vulnerable while standing on the trigger. * Healing Oasis: Anything within the water's range is healed 10 points per second (Anything==Friendlies, Enemies, Small Vehicles) * 7 Link Setups in addition to the Default setup (about 14 nodes total on the map for extra customization) | Review Rating | -- | User Rating | 4.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| X22887 07-17-2004 01:32 AM MDT | Rating: 5 | | Sure, it looks better, but it's more or less the same map. Don't be lazy. Take your obvious talent and move on to a new project.
| sandorski 07-18-2004 10:53 PM MDT | Rating: 4 | | Plays ok, plain looking, but not bad. Too many Nodes
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