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DM-After_ME(2k4) | | Map Info |
| | File Name | dm-after_me(2k4).zip | Author | Resident | Gametype | UT2k4 Deathmatch | Date Added | 06-29-2004 | File Version | 1.00 | File Size | 6.76 mb | Player Count | 5-8 | Map Description | This is a more polite version of a previous map i did for UT2003.
The action takes place in an abandoned outpost constructed during the war with the Skaarj. | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Manticore 07-07-2004 01:05 AM MDT | Rating: 6 | | Colourful terrain, well made vegitation, an interesting skybox and decent gameplay are this maps strongpoints. There appear to be some problems with the indoor lighting but the map, generally, runs well.
In my opinion the architecture is a bit bland in places and the bg afx are a bit too loud....
Additional comment to below: Why do feel it is necessary to reply to my opinion? Why do you feel you have to justify over-rating a map that is, my opinion aside, only a decent to average map for gameplay? Yes the map is o.k. visually but because it is a favourite map of yours does not make it the best DM map on the planet.
There are literally thousands of DM maps around that are as good, if not better, than this and I'm not talking just about in the Unreal universe. And that is not an opinion; it's a fact.
| flippya 07-06-2004 04:39 PM MDT | Rating: 10 | | After reading the comments above - I felt compelled to reply!
This is one of my fave DM maps ever! Why? Well, admittedly I'm a bit of a graphics-whore & the visuals on this map are some of the best I've ever seen!
I'd give the gameplay/flow rating of the map abt 7 or 8/10. But this map gets an overall of 10 from me simply coz it looks so damn fine :)
| Resident 07-30-2004 05:32 AM MDT | | Well, talking and ranking maps it has always a "looping" element ... a map can be awesome for some people, but for others just consider it's a normal map ... and this happens everytime a map is released... It's also like ... some people has preferences to the graphics while others only care for the gameplay ... :)
Ah, anyway :) I hope everybody enjoys the map. I do know that globally it has a simple layout, but however, i really tried to give a very worked and believable enviroment, and also giving a bit of originality.
I hope you like the custom music also :)
| Bot40 07-30-2004 06:38 PM MDT | Rating: 5 | | Visually the map has a decent theme with realistic execution. It uses stock meshes but they are underused packages because I was actually fooled into thinking there were custom meshes. Which is nice :) Attention has been paid to nice details like crates etc. which have been placed to make the theme more believable rather than the traditional "To fill the map up a bit". Everything looks in it's place.
Lighting could use some work. Firstly, the sunlight is overbright and the colour is too saturated. Such a strong directional light should not have been used in a nighttime map. The different colours are merging outside also which looks bad. Inside gives a much better lighting scheme - Low radius bright lights, though they lack coronas.
Terrain could also have used some work. The texture used for the hills seems unrealistic (gravel hills?) and it all seems a bit random some places you have grass textures on near-vertical surfaces, then there seems to be random changes between actual rock and this gravel texture. The map also suffers greatly from the "Edge of the world" syndrom. The terrain stretches unrealistically to form these cliffs then stops. There's nothing in the background to suggest the world continues which affects the overall feeling quite badly. Also, custom meshes should have been used for the cliffs rather than stretched terrain which looks unrealistic and doesn't allow for overhangs etc. which you would get in real life.
Gameplay is basic like the author said. I would even class it as below average. The near symetrical layout doesn't allow many tactics and it soon gets pretty boring. Such a basic an open layout didn't give much motivation to move around either. Why go round the other side of the base, it's exactly the same except for the weapons, if you already have them, there's no point in moving around the map. You won't get any advantage trying to outsmart your opponent. I didn't play the map for long, in the end I got bored and quit to play a short game on Rankin :-B
Other minor things: Weapon base skins are screwed. Also you can get shot over the fence or jump over from higher levels in places and it's annoying to get back. Very very strange blocking volume placement also.
| sandorski 08-02-2004 05:20 AM MDT | Rating: 6.5 | | Nice looking Map with a nice setting. I have no major complaints except for the already mentioned odd Blocking Volumes which seemed illogically placed. IMO, anywhere that looks like a place to go yet isn't should have some kind of visible cue(like the fence or something similar) that makes it a known limitation.
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