NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-SakuraGarden 
Map Info


 
File Namedm-sakuragarden.zip
AuthorKazeoHin
GametypeUT2k4 Deathmatch
Date Added06-18-2004
File Version2.00
File Size9.56 mb
Player Count5-8
Map DescriptionThis is my first map designed for UT2K4. Don't get me wrong, I've designed several for the Unreal Series.

This map is a re-creation of what I think as the Ideal Japanese garden. It was created using multiple reference photographs and a lot of "gee, I would like to create this" Ideology. Fun for DM and all related gametypes.

Taking into consideration of what the reveiws sy: I will be fixing most of the problems reported on this map. Thank you everyone for your coments.
Review Rating --
User Rating7
Overall Rating --

 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


The Purple Bunny
06-16-2004 05:54 PM MDT
Rating: 6 
This is a good concept for a map. I like the setting and the statues, and the music. But that's all I can really say about that because my PC is too crummy to run detail textures and stuff.

There are a few things that should be change though:

With quad jump and low grav mutators, you can jump over the far building an out of the map. Though you can make your way to the water zone and come back up it. It should be somewhat of a policy to take those two mutators in mind when you're building invisible barriers around a map.

Also, I'd lower the player count. I tried with 5 bots, and they all kept running out of ammo and resorting to their shield guns. I'd set the ideal player count to about 3 or 4 instead with the amount of weaponry that's around.

Finally, I'd rather have the super shield or a redeemer in the river than just health vials. [Edit: I made that comment before starting a match next to the redeemer, ignore that.] That's really not good motivation for rising your life to move slowly in the river just for a little bit of health someone could snipe away easily. I think that'll help the gameplay some.

Other than that, I like it. Just need my new rig to get set up so I can enjoy it fully.

LauZaIM
06-16-2004 03:27 PM MDT
Rating: 9 
Ok my computer can handle jacking the settings to there max. And when they are on highest this map is absolutly pimped out. The water is the coolest i've ever seen in the Unreal series. But there is one thing that I don't like, the roofs. To me the roofs look like there lego blue or something. If they were just darkened and maybe had a shine to em if thats possible, they would rock. This map could be in a bonus pack!

andyB
06-16-2004 09:41 PM MDT
Rating: 5 
I agree with most of what the first reviewer has said. I did enjoy the map, but I think some of the textures and lighting used needs some improvement.

Manticore
06-17-2004 02:02 AM MDT
Rating: 5 
I must agree with the Purple Bunny and andyB.

Also battling off the pathways and paved areas is next to impossible because the amount of meshed foliage either loads the engine up and/or obscures the line of fire too much. Certain areas of the terrain restrict movement through one or more of the axes simultaneously. It means all that playing space in the map is really nulled.

Despite this map being inventive and potentially a really good art map it is not really deathmatch enabled.

And there is no way it is worth nine IN MY OPINION......

Dermion
06-29-2004 12:05 PM MDT
Rating: 8 
I love your map. For me this one is much better than the other map you submitted.

Edit: Found some strange things in the second version. The shores seem to be too steep, the water projectors reach too far out of the water.
Second there is an antiportal under one of your buildings. Crouching under it would be a nice place to hide (if you could see anything :))

gyokusai
06-19-2004 02:54 PM MDT
 
EDIT: Some things have been addressed in version 2 (xcept the revoltingly blue roofs), but there's one issue I haven't noticed the first time: bots seem to be able to spot and nail you through all the trees, bushes, and underbrush, and all the way across the map...

The soundtrack is very nice and sad. It sounds strangely familiar---is it possibly taken from a Kitano movie?

EDIT AGAIN: Waaah! AChina is sweeeet! Why hasn't it been tweaked yet for 2k4 OMG?!? And why isn't it available on NaliCity?!? Anyways, KazeoHin, X22887's advice is freaking sound (xcept 15 LOL). Work on it, pleeez, to make Sakuragarden a real great map! :)

X22887
06-19-2004 03:26 AM MDT
Rating: 4 
I really really wanted to like this map as there is a lack of asian themed maps and I love them. However, This map is a disgrace, and it brings shame to the authors family! I want this map to be good, so I will drop som tips!

1.Look at Dm-AChina it freakin rocks!
2. remove the redeemer and health keg your map isn't large enough to include them.
3. Remove those freakin crap blue textures!!!
4. add some blocking volunes
5. make it so that bots can't snipe from across the map through bushs.(good luck)
6. add a building in the emptyish area.
7. add an interior to the small building.
8. optimization!!!
9. if you are going to use a custom shader for the water apply a custom (or at least appropriate)cube map
10. remove that aweful aweful projector from the water it's ugly and obviously horribly misapplied.
11. your cherry blossom texture needs word i.e. It should be modulated and not have the horrid day glow look. and last I checked cherry trees also have leaves...
12.learn to use the terrain tool better
13. don't be affraid to smooth you have way the freak too many stretched ugly pointy poly on your terrain...
14. work on the lighting you have over and underlit areas.
15. finally Stop being such a dirty gaijin and or otaku!

Nice try for you secondish map I look forward to seeing more. Nice music. Nice idea. Keep at it!

OLDMAN(CO30)
06-19-2004 05:39 PM MDT
Rating: 7 
I liked this map, after learning the play area I had a good time and to play as a sniper in this map found a good hiding spot. The water, well done, you do get caught up in the trees and brush, but learn it and put it to your advantage during play.

sandorski
07-07-2004 11:25 PM MDT
Rating: 7.5 
This map looks great! (I even like the blue textures! :o ) As mentioned previously there is some weirdness happening along where the water meets the banks, but other than that this map has a nice bit of eyecandy. One other thing that stuck out was the brightness on the ground near the whitish tree.

Very nice work, I hope you are making more maps

DarkOrphan
10-28-2004 07:14 PM MDT
Rating: 7 
I actually liked this map. The only thing that bothered me was the polycount for it. Perhaps making it alittle bigger (It seems too small for my liking), and reducing the polycount would be a nice thing to do.

T0mbr41d3r
02-02-2005 12:51 PM MST
Rating: 10 
This map is one the best looking ones I've ever seen, I'm sure as hell gonna upload it to my server.
Keep up the good work man!!



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.