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CTF-Z1Moon2 | | Map Info |
| | File Name | ctf-z1moon2.zip | Author | Mattintosh | Gametype | UT Capture the Flag | Date Added | 06-10-2004 | File Version | 1.00 | File Size | 379 kb | Player Count | Upto16 | Map Description | None | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
| No level screenshot available. | | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Uncle_Bob 06-10-2004 04:30 PM MDT | Rating: 4 | | Its just a load of boring and mostly empty rooms with no attempt at any detail. There are also as it seems random objects in some like trees, what looks like kids building blocks, Nali statues and some monk statues. There textures are plain and there is nothing to break them up. The huge flames spread about the place are also plain orange and dont look very good at all. Game flow isnt brilliant with all these random rooms. There are some good ideas that could have been expanded upon. There is a trap thing where a load of spikes on a flat face smash together and kill you, but it doesnt always work. i do like the lift that takes a spiral route to its destination! Some of the rooms with lots of pillar things make for some interesting gamepaly with you doging in and out after other bots.The sky box is a bit boring and looks out of place compared to the rest of the level and you can tell the repeating pattern of the stars. They should have been scaled to something like 0.5. Some clouds colourful lighting and maybe a moon could have made it more interesting. There isnt really a theme to the map that I could tell. Some architecture based around a theme even if it was simple would have helped. The bots seemed to handle it OK. In the future you should probably decide on a theme and use more colourful and detailed textures so the walls wont look plain and maybe add some architecture to break up any plain surfaces. You should also use a better more realistic texture for the flames. The level needs to be smaller more focused on a theme. Overall not that bad but needs much improvement, alright with bots, probably quite good online with real oponents (good cat and mouse hunting map). Sorry for slating two weeks of hopefully hard work!
Edit: Sorry I hadnt realised it was a zelda Dungeon its just I couldnt really see a theme (I have nver played Zelda) and what I meant by the traps not working is they didnt always kill you or hurt you at all. They look good though! Oh and the bots dont suck they seem to navigate it well. I am crap at flames too its just I thought it didnt look that realistic, but what the hell its UT! Ill try out your other maps in the next few days, I hate seeing a good map go to waste!
| Mattintosh 06-10-2004 03:49 PM MDT | | Thanks for downloading and playing my map. This map was made quite a while back, back in January/February 2002. It's the second in a series of Zelda maps. It's also my second good-enough-to-let-other-people-see-it map. That doesn't mean it's good... I'm just saying...
I tried to make some of those statues shoot at you...
The traps(spike traps) should always work.
Trees are there because the rooms were getting really boring. They only grow where there's a hole in the roof. (Realism ;D)
And the textures are bland, but what would you expect in a dungeon?
Don't knock the flames. At least this map has lights with sources. (See also: crappy lighting in Z1Eagle1.)
Interesting that you like the spiral lift... I did that after playtesting 2 failed configurations. The first was a massive spiral staircase that had BSP holes you would fall through but couldn't see. The second was that lift setup without the spin. It would either take you to the bottom and point you at a wall or it would take you to the top and point you at the edge, toward a fatal fall.
I can't take credit for the pillars, they all follow the floorplan made by Miyamoto & Co.
I suck at skyboxes.
But now, this "theme" thing is just wrong. It's a Zelda dungeon.
The bots suck. Of course, I see all the things I wished they could've done had I known what I was doing.
But no problem with the "two weeks" thing. This was made in after-hours time at work... in about 2 weeks (a total of about 10 hours). I bought a PC just after I finished this map. And all my UT maps are playtested on an old G3 Macintosh, so you know the framerates are going to be ok. :)
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