|
|
|
|
|
|
|
|
CTF-Erosion | | Map Info |
| | File Name | ctf-erosion2.zip | Author | [TM]Rupert The Bear(deadmeat) | Gametype | UT2k4 Capture The Flag | Date Added | 06-30-2004 | File Version | 2.00 | File Size | 5.63 mb | Player Count | 0 - 14 | Map Description | None | Review Rating | -- | User Rating | 7.5 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| zzeta 06-10-2004 09:26 AM MDT | Rating: 9 | | Its look freaky nice..! 0_o very nice visual
Its remind me Mos Eisley in star wars
| Manticore 06-15-2004 03:29 AM MDT | Rating: 3 | | I had to think long and hard about whether to bother leaving a comment. In my opinion this map is well below average and doesn't deserve an eight.
Apart from the overall performance the construction generally, and specifically the application of texturing, is poor; at best.
The gameplay is average to frustrating with the pathways to the flagbases ill-defined.
Visually there are elements from both Tokara Forest style maps and about one hundred millon Egyptian themed maps just thrown together with other different visual elements without any consideration for a cohesive theme.
Apart from that the audio fx, which are distractingly loud, gives the impression that a strong wind is blowing but the team flags and banners are barely moving or motionless (attention to detail).
That's it; my opinion. Sorry, but that's the best I can do......
| nightshadow 07-01-2004 02:37 PM MDT | Rating: 10 | | wow! this map really comes through good. awesome music, superb visuals, and excellent design!
| NeoPhoenix 07-01-2004 04:42 PM MDT | Rating: 6 | | The second version has greatly improved FPS over the original, though with bots sucking up CPU power it causes the map to drop into the 20's in some areas. You may want to add some fog in so you can't see across the whole map.
Good work with fixing the pipe texture. Though there are a few places in the pips that you can hitch up on that need fixing. There were also a few areas on the hills near the bases that I got hitched up a lot on too.
Also, the stand where the pulse riffles are suppose to be has no pulse riffle, so that definitely needs to be fixed.
The map is well lit, but it could use some more work in some areas. The caves are nicely done, but the lighting seems off to me for some reason, in the bases.
Bot pathing needs some tweaking, because they often get stuck in the pool with the shield, and don't follow you through the pipes if you have the flag.
Lastly, the music track needs to be replaced with a techno sound track, with a biological feel. If you need an example listen to the sound track from DM-1V1_Shrooms. A good music track enhances the fun factor of a map.
Because it needs a lot of tweeking IMO I'm going to give it a 6.
FYI: for players, because the map is so large it may play better on LG.
| Nacelle 07-05-2004 11:13 AM MDT | Rating: 4.5 | | I dislike any map that has pathways that are easy to fall from. I fall and die, map gets bad score. Simple
| Draco 07-08-2004 05:30 PM MDT | Rating: 8 | | Good looking map.
| sandorski 07-10-2004 05:36 AM MDT | Rating: 7 | | This is a very nice map. Ya, there are a few spots where falling can happen unexpectedly, but overall those spots are not a major con, IMO.
| T0mbr41d3r 01-27-2005 12:46 PM MST | Rating: 9.5 | | Not much to say, I really like this map, nice graphics and nice gameplay.
| Tresset 12-03-2005 02:58 PM MST | Rating: 8.5 | | Lots of fun. It has its problems but nothing too major. Bots may not work as well as they should. The jumpers arn't timed right. The link gun is missing. Despite this I still like this map.
|
|
|
|
|
|
|
|
|
|