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CTF-TerraFirma | | Map Info |
| | File Name | ctf-terrafirma.zip | Author | Djako 'Daedalus' Carey | Gametype | UT2k4 Capture The Flag | Date Added | 06-09-2004 | File Version | 1.00 | File Size | 6.33 mb | Player Count | 14-16 | Map Description | Many ages ago, when this ancient planet was not quite so ancient... it was a time of middle earth. Beyond the misty mountains and the dark forest there you'll find... | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
| No level screenshot available. | | | Review |
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| | Map Comments |
| Manticore 06-09-2004 03:02 AM MDT | Rating: 5 | | While the map has interesting gameplay paths the construction of the map appears generally cluttered. I also have some questions about the lighting which, in my opinion, lacks variation and subtlety.
| D-7 06-09-2004 04:18 AM MDT | Rating: 6 | | Lighting is too bright, while the sky is dull. Hard on fps.
| [WoD]Mephisto 06-09-2004 04:30 AM MDT | Rating: 7 | | I like this map. It's varied looks ok and has an interesting and original layout. I loved jumping from a higher level onto those bots and pumping them full of flak. It also has enough potential for good team tactics. But there are a few things that couldve been done better. I couldnt get out of some water areas. Although i play with translocator, remind that you can also turn it off and would have to suicide to get back into the game, plus the fact that i lost the flag once because of this, and another time with the flag it took me a while to get out of it. With human opponents i certainly wouldve been dead. I also seemed to be running around quite a lot wondering where the hell i was, but that should probably be gone after playing it a few times. But its sure nice to see that some people make anything other then DM maps, cuz we could need some more CTF ones.
| gweedo 06-09-2004 07:03 AM MDT | Rating: 6 | | Agree about the lighting.All up not bad however.
| Djako 'Daedalus' Carey 06-09-2004 11:04 AM MDT | | BLUE :D what sorta freaky blue screenshot taker computer system are you running
| Sicko Teddy 06-09-2004 02:24 PM MDT | | neeh it is happens with a SCREENSHOT, when you get it in here automatically.BLUE-swith to - RED and backwards! JUST REPOST YOUR SCREENSHOTS AND it will look fine. JUST REPOST YOUR SCREENSHOTS JUST REPOST YOUR SCREENSHOTS
| sandorski 06-10-2004 01:09 AM MDT | Rating: 6 | | I really like this map, it looks great, has very interesting Architecture and lots of paths, but it does have some issues:
1) Performance. It's probably the >3k BSP Polys that are to blame and it did run well enough on my system, but I suspect some are going to have a slideshow on their hands.
2) Near the Red Base, the first set of stairs at the bottom right(looking toward Blue)have some Static Mesh issues. On he stairs themself there appears to be a missing Face on the top step. The support next to thos stairs disappears when running down the hill towards it, as if there is also a missing Face on the Static Mesh as well(I didn't check in UEd, if these are BSP it would seem you've got yourself a nice big BSP hole).
Fix #2 get +1 Fix # 1 get psuedo +0.5
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