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CTF-SavoIsland | | Map Info |
| | File Name | ctf-savoisland.zip | Author | ZedMaestro | Gametype | UT2k4 Capture The Flag | Date Added | 06-09-2004 | File Version | 1.00 | File Size | 3.32 mb | Player Count | 14-16 | Map Description | The lush vegetation, sandy beaches, clear waters, and blue sky cannot hide this island's historical past. Savo Island's involvement during World War 2 means it has already seen plenty of action. Now its ready to see some more.
| Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| D-7 06-09-2004 04:08 AM MDT | Rating: 6 | | It's nice, but somehow it fails to impress me. The bases feel rushed, the sniper level in it is use-for-nothing, since it has little sight on things outside. Nice water!
| sulkava 06-09-2004 06:45 AM MDT | Rating: 5 | | don't like this one
| sandorski 06-10-2004 12:18 AM MDT | Rating: 6 | | This map does look real nice, but I found a few glitches:
1) there's a spot near the red base where you can see between some Static Meshes. When looking in there you can see the Fluid Surface of the ocean and at the right angle other Static Meshes(such as the base itself) begin to disappear
2) Running upstream is glitchy. This is also a Static Mesh issue where players get stuck for no foreseeable reason. The only time this has happened to me was when I tried making a ramp out of a flat Static Mesh, but I haven't checked to see if that's what was done here.
3) The constant outflow of the tide looks odd, but not a major issue
4) the bases themselves seem out of place to me, but also not a major issue, though may have helped the map to a a higher rating.
Again I must say that the map has some great eyecandy and shows a lot of promise.
| T0mbr41d3r 01-27-2005 01:01 PM MST | Rating: 7 | | Seemed to me like a reasonable map, can be a bit hard to play, but I enjoyed it.
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