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CTF-Confrontation 
Map Info


 
File Namectf-confrontation.zip
AuthorPlutonic
GametypeUT2k4 Capture The Flag
Date Added06-06-2004
File Version1.00
File Size6.95 mb
Player Count6 to 10
Map Description"It seemed simple enough - gather two teams, give each a base and expect the teams to co-exist peacefully - but someone HAD to steal a flag!"

This map features two bases facing each other across an open midfield. Players can cross the linking bridge, sneak across at ground level and 'catch some serious air' using the jump pads. The exterior and interior layout provides for intense action with a diverse range of opportunities for attacking and defensive game play.
Review Rating6.5
User Rating7.5
Overall Rating7.5



 
Review


ReviewerShadowlurkerAwe Score: 1.5/3
Date07-11-2004Build Score: 2.5/3
Review SchemaCast Score: 2.5/3
User Point: +1
Overall Score: 7.5/10

In Short: A average looking map with above average gameplay. Download if you want a decent CTF.

I was not impressed visually by this map. Don't get me wrong, it's not bad looking and its much better than the vast majority of horrible maps out there - you have detailed and careful use of static meshes to give the facilities a nice enough look and the outside looks pleasent enough. However it is dogged by a horrible, almost zone-lit look of lighting.
Plutonic did use sounds to good effect I'm pleased to say, from the rampaging river in the center of the map to the hum of generators.

This map plays rather nicely. I thought that the large number of jumpads was slightly annoying as I'm sure there could have been better ways to link the map togethers, but I felt that the actually layout was very interesting. Inside it was a little confusing but that is no major concern. It is a very small map and you can get from flag to flag in under half a minute if you know the map's layout well and don't meet any opposition. You are dragged to all areas of the map by careful use of the powerup that is postion in the center at the very lowest level and this is a good technique. Out of reach and in a dangerous place it takes time and effort than could have gone into assulting the enemy base and taking the flag. A lot of maps nowadays fail to use this kind of thing.
Whilst the inside is pretty tight, the outside provide for some nicely spacious action and provides suitable variation.
I feel that gaemplay was the map's intended purpose here and it shows. Weapon placement is finely tuned and works well, and I never felt short of a weapon.

The bots played well and nearly beat me on my first go due to a little confusion over the layout on my part. Due to it's small size the game can turn at any moment and thankfully the mapper has done he could to ensure that the map does not hinder your game. Static meshes are blocked off and anything that might get in your way is rounded and unobstructive.

Overall, this is a very decent playing map that deserves to be in your maps folder if you enjoy CTF.





 
Map Comments


Manticore
06-06-2004 06:03 PM MDT
Rating: 5 
Great looking work, as usual, from a master CTF mapper. The gameplay here is average....

SealClubber
06-06-2004 10:48 PM MDT
Rating: 7 
MORE CTF MAPS WITH SPACING LIKE THIS PLEASE! This is how CTF is done!

sandorski
06-08-2004 12:12 AM MDT
Rating: 8 
Very nice.

Recommended download.

Syrtis
06-08-2004 06:58 AM MDT
Rating: 9 
"The gameplay here is average...." -Manticore
I personally found it pretty good: fast, varied, challenging...
A great CTF map imo, from visual to gameplay.

Nacelle
06-20-2004 09:36 PM MDT
Rating: 5 
Too small for my taste. It's two bases, and they aren't that big, with a walkway between them. All the rest is fluff.

rulezzz
06-28-2004 11:58 AM MDT
Rating: 8 
a bit confusing layout and kinda hard to find flag room at first decent distance between bases (30-35) seconds run with a flag between bases

interesting gameplay, not your average left/right hallway ctf very recommended

Aggressor
07-11-2004 03:05 PM MDT
Rating: 7 
Solid map. Nothing more, nothing less.

)Hidra(
08-09-2004 10:48 PM MDT
Rating: 10 
Awesome Grafick .. i can't belive he done it!

im gonna change 9.5 to 10 .. cauz this map rock just look at the display! he make a real good job overhere!

licve layout .. i like where u can see the flag room trought the Grid meshe .. its a Very good idea!

Gul Dukat
07-29-2004 01:46 PM MDT
Rating: 8 
Very nice looking map and much fun to play.

But a little bit confusing (couldn´t find the flag at first try!!)

But still recommended DL

mangan }swe{
08-22-2004 04:34 AM MDT
Rating: 8 
nice map not the nicest but really nice frames dropped to not acceptable at some places.
one detail i really liked was the water when i tried was going out to the dd i really felt the water!.

Ripperjack
11-01-2004 12:28 PM MST
Rating: 7.5 
Inside the bases are awesome both in game play and visual. The area between the bases has great visuals but loses the game play. Other than that, very good map.

Dragons_Tear
05-21-2005 11:30 PM MDT
Rating: 7.5 
lol,Halo Battle/beaver creek style,the setup in the outside middle is almost exact x.x

-=}Wø£vê®ïñË{=-
05-22-2005 08:59 PM MDT
 
nice map. one problem tho..its missing a block volume at the end of the creek.i was able to get another neath the map



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