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DM-Tintagel 
Map Info


 
File Namedm-tintagel.zip
Authoramoc
GametypeUT2k4 Deathmatch
Date Added06-09-2004
File Version2.00
File Size27.72 mb
Player Count4-8
Map DescriptionOn top of a wind swept mountain lays a castle. Once a place of peaceful contemplation, now an arena for all out carnage.
To battle here is to battle amoung the gods and being victorious will ensure your immortality.
Review Rating --
User Rating7
Overall Rating --



 
Review


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Map Comments


SilverDemon
06-05-2004 11:08 AM MDT
Rating: 5 
Hmm.
Interesting concept and design. Good music.
However, the atmosphere is ruined by bland and uninteresting textures.
The theme could have been so much more interesting.
Lighting sucked in a lot of places.
No optimizations whatsoever. Really jumpy framerates.

-IMO-

sandorski
06-08-2004 03:21 AM MDT
Rating: 8 
Awesome Static Mesh work(did see a shimmer on some of the same model, but in gameplay you really had to look hard to find it)! Awesome Architecture!! Gameplay falls short though, mainly due to the poor(lack of quantity)lighting mentioned above, but a lot of the areas are quite cramped. Despite that, this map is worth downloading just to see something special.

Improving the lighting will gain at least 1 extra point! :)

If anyone wants to know why Static Meshes make a difference in a map, download this and see for yourself.

Update: Thanks for the lighting! :) +1

Manticore
06-06-2004 05:52 PM MDT
Rating: 5 
Interesting map with some performance issues.......

rocketeer
06-06-2004 08:59 AM MDT
Rating: 7 
Over 80 megs extracted holy he*l. This is the biggest single map file that I have seen. After I loaded it up I totally forgot about the size of the map file though... Absolutely gorgeous Map. One of the best looking cathedral maps that I have seen. A couple of nit picks that I want to point out are some optimization would really help. Lengthening the support beams that extend into the pool of water at the entrance so that they meet the floor would really make a difference. But that is just me. I do like the tight corridors though. It makes for some great hammer frags.
Keep mapping and have a good day.

boydie
06-08-2004 06:28 AM MDT
Rating: 9 
Just downloaded and played the new version 1.0c...huge improvement.

Frame rates are good and the improved weapon layouts and lighting really has made a BIG difference.
Also the halls now being wider makes play much more fun and challenging.
Bot pathing is spot on, at no time did I notice a bot getting stuck or standing still for very long. As has been mentioned, your static meshes are first class and the level is a treat to look at and now also a treat to play.
Good stuff!

weiming
06-09-2004 04:25 AM MDT
Rating: 8 
Outstanding..great looking map. Really enjoyed playing it. Very original and good use of meshes.

Kaithofis
06-09-2004 06:50 AM MDT
Rating: 5 
Nice lay-out overall, but only 1 thing;
When you are in one of those small and narrow hallways (which make up for 75% of the map), it is impossible to dodge well, and I keep on dying because of access rockets. Widening those hallways would be a good suggestion, I reckon. Statics and theme wasn't that bad, lighning could use some improvements as well though. But mainly work on the catacombs, cause I'm suffering from claustrophobia here.

And, until next time;
Remember that when you're reaching for the stars...
They're too far away, so it's hopeless

sulkava
06-09-2004 06:40 AM MDT
Rating: 5 
looks not baD BUT THE GAMEPLAY SUCKS

milkey
06-09-2004 06:48 AM MDT
Rating: 9 
Great map.Looks supurb, plays great. Have made it a regular map on my server rotation list.

gweedo
06-09-2004 07:05 AM MDT
Rating: 8 
Very nice map.Lots of good routes to take and it plays well. Good job.

-bobo-
06-10-2004 04:03 AM MDT
Rating: 8 
Wish I could create stuff like this!
Only thing left to say:

I LOVE THIS MAP!!!

Would have given you 9, but I rarely give a 9 to any-one...but it was close.

Dermion
06-15-2004 02:51 AM MDT
Rating: 5 
You have done an eyecandy. I really liked your maps visuals. Nice details.
But after throwing in some bots it took quite a lot of time to reach the enemy. And finally finding someone everything is too narrow for a good fight.
You should rescale everything, work on the gameplay.
Visuals: 9
Gameplay: 1

David-Tran
06-16-2004 01:05 AM MDT
Rating: 9 
This map rocks.
Great to be able to play a fantasy themed level that looks this good and is done this well.
Gameplay - Great
Visuals - Outstanding
All up a killer map.

neoduck
06-16-2004 08:38 AM MDT
Rating: 5 
i can see potential here, but the visuals are just SO unpolished! unaligned meshes, overly simple emmiters, crap looking water... overly obvious bsp. and so so many wasted SM tri's that could have been put to much much better use. i feel the auther could have done so much better with his obvious ability.

andyB
06-16-2004 09:35 PM MDT
Rating: 9 
I played this level the other day and I think it's great. Both the textures and the lighting are very well done and I couldn't see any unaligned textures. You are one talented mapper amoc and have done a great job on this level. Many of the negative things I have read here on your map I feel are unfounded. I would definatly recommend this level...all up EXCELLENT LEVEL!
Can't wait for you to release more great stuff like this.

Draco
07-08-2004 05:51 PM MDT
Rating: 5 
Nice map but it could be better.



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