Ace 06-04-2004 07:06 PM MDT | Rating: 7 | |
Very well put together map, nice flow although there are some dead ends. It's kinda big too. I know the theme is supposed to be an abandoned space craft, but it needs to be more lit up, it was kinda hard to find the other guy
|
Manticore 06-04-2004 07:17 PM MDT | Rating: 5 | |
In my opinion Deathmatch isn't dead, particularly when you get a map like this which has a reasonable flow of gameplay.
That being said the map has visual problems, it's incredibly overcrowded with meshes and generally over-complicated. The lighting needs to be tweaked too.
Overall the visuals detract from the reasonable Deathmatch play.
|
hampel 06-05-2004 11:14 PM MDT | Rating: 8 | |
change is everything! nice map ;) ***edit: just had a 1on1 - really great gameplay! 8 points now!
|
Syrtis 06-08-2004 07:05 AM MDT | Rating: 9 | |
Nothing wrong with this little map imo: fun, nice, original theme, polished, solid fps ... A great 1on1 map.
|
darth_weasel 06-05-2004 05:35 AM MDT | Rating: 8 | |
what you'd expect from a lehmi map i guess, interesting meshes, good gameplay, very blue/red lighting but the darkness of the textures makes everything very hard to see here. i guess its supposed to look alien, but id rather be able to see where im going ;)
|
Fordy 06-05-2004 07:48 AM MDT | Rating: 7 | |
Nice enough map and obviously quite a bit of effort gone into it but not enough variation for me.
|
SilverDemon 06-05-2004 11:23 AM MDT | Rating: 8 | |
Neat! This map definately has style. Good choice of music, too. Plays well, flows well, and it's just simply beautiful. Bravo :)
|
sandorski 06-05-2004 06:20 PM MDT | Rating: 8 | |
Very nice work. Looks great, though seems a little too large for 1on1(IMO). In a couple spots it pushes over 100k SMesh triangles affecting performance, but for the most part the triangles are low enough for smooth play.
Recommended Download
|
Ironblayde 07-09-2004 06:41 PM MDT | Rating: 7.5 | |
Very nice work, definitely worth downloading and keeping.
|
Aggressor 07-10-2004 04:58 AM MDT | Rating: 7 | |
Very solid map, but lacks variation and contrast and the flow isn't that good for meh :P
|
Virax 07-12-2004 03:31 PM MDT | Rating: 8.5 | |
Very good gameplay + Amazing AVA = This map. Visuals are slightly monotonous, with several areas looking a bit too similar. Originality and custom meshes make up for that. ;)
|
Lord_Hamlet 07-11-2004 10:30 AM MDT | Rating: 8.5 | |
Why not...?
|
Claw 07-12-2004 06:45 AM MDT | |
That's an unusually high review score. Screenshots didn't strike me as special, so I have to see it for myself.
|
Fuzzy Logic 07-17-2004 05:56 AM MDT | Rating: 9 | |
Unique visuals give this map a different feel to most. Way to big for 1-on-1 though, unless you like running around a lot ;P
Pack the bots in and this is as exciting a map as you can get.
|
Theseus314 07-17-2004 11:16 AM MDT | Rating: 7 | |
This is a very fun map to play, it looks quite attractive and although it doesn't have a very original layout, visually it looks unique, but I did however feel that it was overmeshed.
|
redfist 08-02-2004 11:37 PM MDT | Rating: 8 | |
I give it a 9 ,the framrate for what i was seeing didn't add up,it looks like it should run much slower, Excelent job dude!!the dm action is right on,alot of maps i allways say look "meshed to death" well this one is,however,it didnt feel or look like that at all, the meshes here blend in so well. and the ONLY reason i didnt give it a 10 is I wish the walkways were a different texture so to see "the floor" as a separate texture from the walk ways (not gray) and this map would be even another 100% better. And the brightness mabye bump up all the lights by 1 Well I lowered rating by 1 It NEEDS the texture change ALL GRAY,I can't quite see well enough. WELL, des and the other one below ,only if your looking for meshses,but it's still a rockin map,and yes it does need more visuals to break up look a tad.
|
Desperado#2 08-02-2004 02:52 AM MDT | Rating: 7 | |
I really did not like this map sure it has new meshes and the layout is pretty good but all that is lost with the busy look here and the same amount of objects all over the map. This guy can make better maps I know that :) Theme is new and cool but perhaps more land marking would have helped.
|
howser 08-02-2004 12:45 PM MDT | Rating: 5 | |
I didn't like this one. Awkward layout and repetitive graphics.
|
CursedSoul1 08-05-2004 10:09 AM MDT | Rating: 8 | |
I dont really know what to write down this time. ive played the map, and the layout isnt that bad, it looked quite nice, though a bit repetative. Mapper is doing a good job.
|
nylevefalls 08-05-2004 03:16 PM MDT | Rating: 8.5 | |
way better that DM-Squader/Roughinery...
|
)Hidra( 08-07-2004 02:07 PM MDT | Rating: 9 | |
-_- its a 9 but a ownage?
|
Chrysaor 08-12-2004 01:30 AM MDT | Rating: 7.5 | |
Lighting sucked. Still better than most. :/
|
Strogg 08-28-2004 07:00 PM MDT | Rating: 7.5 | |
This map has a very nice layout but i dont like the visuals, the textures are too dark for me and it really need some more variations, everywhere the same meshes and the same lighting.
|
Moriyosi 09-07-2004 01:24 PM MDT | Rating: 8 | |
THE GOOD:
Lighting. Incuvasion is darkness done right; despite the varying levels of light throughout the map, there's always just enough illumination to take in your surroundings, a vital feature most "darkmaps" inevitably omit.
Design and Atmosphere. The minimal light levels and baroque techno-industrial design, complete with empty incubation pods - a missed opportunity for extra visual flourishes if ever there was one - give Incuvasion an appropriately sinister cast. If it's a distinctive deathmatch map you're in the market for, this one fits the bill nicely.
THE BAD:
Where Are You Going? Attractive as they are, the monotony of Incuvasion's visuals is a serious impediment to navigating the map; expect a steeper-than-average learning curve as you try to get to grips with it.
Nothing New. Incuvasion follows the same sector-based template as most of the retail 1-on-1 maps; those looking for radical innovations to the 1-on-1 model are only setting themselves up for disappointment with this one.
THE VERDICT:
Good-looking, playable 1-on-1 deathmatch map that treads little new ground, but covers the ground it does exceptionally.
|
Shao 09-07-2004 07:03 PM MDT | Rating: 8 | |
duh , this map is for 1on1
|
lehmi 09-13-2004 09:21 AM MDT | |
This map is the sum of Roughinery and Squader...
when I designed squader I wanted it to be a bit narrower than Roughinery. At the end it was a bit too crowded with meshes, people then played roughinery more often. When I created Roughinery I wanted it to be really open - a complicated layout that allows you to get from almost every point to another through variations of 4 or more routes. The map was well received.
So my Idea for Incuvasion was to mix the best parts of both (Squader could've been a better map with more space to move) and mix them together to design Incuvasion.
Themewise I wanted something more outstanding than a stupid castle or an industrial setting. All the visual elements don't distract from the gameplay... the lighting and textures create the best contrast for enemy players (->brightskins).
Well at the end the map turned out to be what I wanted to have... something rather good looking (not just detail on every second wall... though it's true that it get repetitive... but I don't have time to model 100 different meshes and in the very end that's how it would've been built in the real world... anyone seen a bridge with 10 types of different pillars... just because it looks not as repetitive ;) I must admit that it lacks in term of a real Eye catcher... some sort of a alienmother like thingy... anyway I'm pretty confident with this one and glad that it's so well received in the leagues - it's pretty hard to get maps played online anyway. :)
|
PHa-Q 11-03-2004 03:54 AM MST | Rating: 8.5 | |
I really liked this map. Pretty new meshes, matrix esque style, level's not too big with the ability to get from one point to another quite easely. Lots of Z axis fighting - I actually really like the layout. (really love those faces-in-a-bowl meshes :) The dead ends are well balanced by pickup's (ie only valubale pick-ups at dead ends). The flow is pretty good, even tough sometimes it feels like you fight in one of the four main sections of the map. Another gripe I have, is that everything tends to look a bit 'samey' (same textures and similar meshes), so you can often get confused as to where you are in the level.
All in all well worth a download.
|
nELs0n 11-24-2004 04:41 PM MST | Rating: 8.5 | |
whoa! map looks really nice dude! reminds quite a bit of the alien movies ;) the floorplan also rocks - i must admit it was kinda confusing at first glance but didn't take me long to remember how to get around the map. but some of the staticmeshes looked a little too... well let's say flat. but anyway, this map's really cool!
|
Jackle 12-22-2004 05:01 PM MST | |
This map is supurb! One thing only... perhaps break up the tiling of your static meshes a little bit, i felt like i ran by the same door 50x...
|
RayZidane 12-22-2004 06:26 PM MST | Rating: 8.5 | |
this map won't get better....nono I mean this map is already awesome!
|
G.Lecter 02-21-2005 03:52 PM MST | Rating: 8.5 | |
I liked: - Strange and dark visual theme, really interesting. - Awesome Framerates for a good looking map. - Great layout with tons of z-axis and posibilities of dodgejumping from one platform to other. - Item & health placement is OK. - The bot played quite well. I did not like: - In my opinion, it is too big for 1on1. If I time the big sheld, all the battles take place around it. - Some halls and walkways are a bit narrow (e.g: flak corridor). - I miss a little more variation on the floor. - That posibility of making a liftjump is nice, but this jump is so difficult to do... I think the liftspeed is too low. I also am used to press 'forward' when I jump, if I do it here, my head hits the walkway where I am trying to jump onto... - I don't like that shield floating. - After being a lot of time alive, I started to miss some biorifle ammo, but I did not find any pickup for it. - I feel the action too classic sometimes. I think with some more lifts and jumpads, it would have been even funnier. A must have.
|