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DM-(SUF)WharfTownNEW | | Map Info |
| | File Name | dm-(suf)wharftownnew.zip | Author | skullskewer | Gametype | UT Deathmatch | Date Added | 06-02-2004 | File Version | 1.00 | File Size | 9.09 mb | Player Count | 10-16 | Map Description | None | Review Rating | -- | User Rating | 6.5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Manticore 07-06-2004 09:20 PM MDT | Rating: 3.5 | | I like city-themed, large sniper maps. That's why I'm so disappointed with these maps.
Layout: There are a lot of places where player models, human or bot, can't go or get out of. That's just no fun. With more brushwork the interiors of the buildings (or at least some to most of them) could have been navigable but, as far as I can tell, that isn't the case here. So some good camping possibilities are lost....
Lighting: For sniper gameplay it is all wrong. There is not enough ambient light and not enough direct light. Overall the map is too dark and, despite the fact that it might be fun to sneak around, it really destroys the whole idea of sniper gameplay by diminishing the challenge of lingering a long time with that high-powered rifle and tactical 'scope. So either, er, 'lighten up' or get a nightscope mutator from somewhere for the rifle....
Textures: There appears to be scaling and misalignment problems.
Bots: The pathing seems to be duff to non-existent for offline play purposes.
Additional: I've played this map a few more times since the above comment and, although my opinion of it's playability has changed slightly (hence the changed rating thanks to NC's '.5' system), there is no way this map is worth '8' in UT99 terms; in my opinion.
| gunther 06-03-2004 10:30 PM MDT | Rating: 8 | | I think this is a great sniper map... I have been in the DM Sniper realm for the last couple years now and there is no doubt this is a great sniper map!!! Plenty of little nooks to hide in and it is set up very nicely because there is no chance for run and gun! Nothing worse than a sniper map that idiots think they can run around in
thumbs up man!!
| ]OfC[Saint 02-02-2005 05:52 AM MST | Rating: 8.5 | | Great Map! love the feel. The platform is kinda annoying and inside the clock tower is too good a spot, but the map still kicks ass. You should post the rest of your maps :)
| nalicitymaphunter 02-03-2005 01:39 AM MST | Rating: 9 | | I agree with ]OfC[Saint and gunther. This is a great sniper map! I disagree with Manticore about the lighting. I think the purpose of the nighttime setting and all the shadows is for snipers to hide in. Also, if you use the translocator, you can get out of areas that you might otherwise be stuck in and get into areas, such as on top of buildings, that might be inexcessible without using the translocator.
I played it against 13 bots (set on the "Experienced" level). They gave me a real run, being able to navigate the map very well. As soon as they were aware of other players close by or sniping from a distance, they became very aggressive, leaving the area where they spawned, if necessary. I was surprised to find that one bot was even jumping across rooftops! Others periodically crossed the bridges.
A cool feature of the map was the teleporters, enabling me to get to hidden sniper places, as well as ammo and health caches. But I had to be careful which teleporters to use, because some were traps, such as one that teleported me high above the town, causing me to fall to my death!
Althought the textures and their alignment could have been a little better, I feel that this map has a really good layout with lots of sniper places on multiple levels. I had a blast playing it!!!
| skullskewer 05-08-2005 12:00 AM MDT | | I appreciate the comments guys... This was my first map ever, so much has been learned since. I think you 'runners' all want a map thats lit up and flat where you dont need a trans..so Manticore,lets look at it from a snipers point...not a runners point.Even in the darkest corners and with the darkest skin possible, you can still see a player hiding in this map. This map was made for ONline play...thats why theres no bot support. As far as ambient lighting-YIKES...you want a fake look?...use Ambient lighting. Thx again, fellas! SS...out
| Evil Snack 05-08-2005 05:47 PM MDT | Rating: 7 | | Still, not everybody has Cable or a connection like that....You should make bot support in your maps (Doesn't have to be brilliant or anything, but better than a rock's I.Q.) for those people who'd like a quiet match to themselves. It's an ok map however.
| Denny 05-08-2005 06:48 PM MDT | Rating: 3 | | An automatic 7 point deduction for no bot support. I don't care if it's an exact replica of downtown LA, no bot support just goes to show your a lazy mapper. Lay some bot paths then i'll give a better score.
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