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DM-1on1-Movar 
Map Info


 
File Namedm-1on1-movar.zip
Authormilb
GametypeUT Deathmatch
Date Added05-30-2004
File Version1.00
File Size1.22 mb
Player Count2
Map DescriptionSmall 1on1, my second released map ever!
Review Rating6
User Rating7
Overall Rating7.0



 
Review


ReviewerNahandAwe Score: 2.0/3
Date09-09-2004Build Score: 2.5/3
Review SchemaCast Score: 1.5/3
User Point: +1
Overall Score: 7.0/10

AWE: 2
A [curious] note to start this review (always difficult to start one; then its tuna pizza) is the fact that 1on1-Movar is actually 1on1-Mavor ;p.
What we have here is the ever existing industrial-something so carateristhic of UT mappage, all the more if you add Richrig to that description. The lighting differs in blues, yellows, and reds so on that department at least there's something to keep the map easily identifiable as far as paths/levels go. This is all the more accentuated due to the "dark"-ish look of the map.

Now the 'big' part: architecture. Base architecture isn't out of the norm but it's decent. It's not convincing for the 1on1 though because (IMHO) it's too open at points, as well as being simple in overall layout. Of course this changes if you're into arena-type of maps or other simple layouts. You actually can "divise" the map into 3 main open areas
interconnected in a "relatively" identical manner, making it somewhat boring at times, and since the map is relatively small, you get to repeat most of the same steps a little too much. BTW, when i say small i mean 4 players in it will hit my 51 frag-limit in less
than 8 minutes of [classic] play. This also means that when you spawn you'll most likely have someone already singing victory over your dead body. Strict 1on1 here, people.

The other aspect of architecture in 1on1-M.v.r (- :p), and most annoying is the decorative part. It consists of ceiling railings supported on the walls and as you might've guessed, and no matter if they look good and composite and fit the surroundings, they *will* snagg
you when you least need. This occurs on places where the author placed those railings on low ceilings, like the under-passages, or on some walls up paths. It's not that it happens too much to blow (in that pervert sense i know you're thinking :p) gameplay up, but still
happened often, especially when running backwards. There's also some good deco detail here and there, like the water path with grates off the ground.


BUILD: 2.5
The map is zoned of course, and brush work stands on the decorative architecture mainly. Those support railings are great to look at (pitty they "hit" the PC). Music is UT standard, and there's ambient sounds typical of industrial location, though a little
low on volume...


CAST: 1.5
The gameplay got me at times. Besides the architecture snagging problems, FPS overall were low, killing sometimes instead of the combat. Even on an open map like this i wasn't expecting 600+ polys at scenes, hogging my system on 4 player match, but even burping on 1on1 play, hitting playability.
Gameplay also suffered with the simple-2-level-layout. It just felt limited. Item placement was about right for the most of it but seeing some double ammo packs
for the same weapon near each other seemed overreacting for a 1on1. The Bio Rifle is on a open but tricky place to get if you're in middle of combat (and you will be on that spot), and i liked the Armour corner (even with some railing getting on way :/ ).


Overall, i can't say this is a great map -some shortcomings are too protuberant not to be taken into account- but still, it *is* a decent map worth a spin to taste it :).


 
Map Comments


EvilSwanky
09-16-2004 02:27 PM MDT
Rating: 7 
ok map, though there are slowdown moments

milb
05-31-2004 11:26 AM MDT
 
Yeah, looks so!
P.S. Play the map in hardcore! Coz I've tastet it with hardcor, always! So you can jump across those 64WE heights!

Uncle_Bob
06-01-2004 07:53 AM MDT
Rating: 7 
Nice map with good architecture and flow -worth a download!

Sicko Teddy
06-01-2004 11:37 AM MDT
Rating: 9 
Looks very classyc. But nothing wrong with that. instead, it is good enough to be included in a mappack. The architecture is solid. It is a nice map for our old friend - UT ! :)
You could of added some EXTRAHAZARDS. (I always love those things, when you can kill your enemy in alternative ways!(Like in DM-Pressure)

Manticore
06-02-2004 01:59 AM MDT
Rating: 7 
Map appears to be a good UT99 build. In my opinion the 1/1 gameplay is average.

Revelation
09-11-2004 07:28 PM MDT
Rating: 7.5 
I would have rated this one a bit higher in a review, ok, perfo is truely "not the best", but architecture is extrmely cool, and the gameplay is also nice imo. A typical 1on1-layout, but set in place very good!

Koveras
09-16-2004 12:33 PM MDT
Rating: 7 
tight map, good flow and visuals

Vertigo
09-18-2004 11:22 AM MDT
Rating: 7 
good map dude. most pillars are to low and you get stuck in the middle of firefights. Great visuals and ok gameplay though

stil
09-30-2004 06:18 AM MDT
Rating: 6.5 
Id like to give Nahand a reviewer score of 10 for using the word protuberant in a review.

koeckchen
10-04-2004 11:00 AM MDT
Rating: 7.5 
I already gave you a comment ;-)

Jez
10-09-2004 04:38 PM MDT
Rating: 7 
Nice map. More of the same please, but make them bigger with a smaller poly count.

Kyouryuu
10-29-2004 01:51 AM MDT
Rating: 7 
I really like this one. The architecture is neat and the lighting is also great. However, I agree that it's a bit too small, and getting hung up on the support beams is quite annoying. The designer should have considered putting some invisible collision around the beams to make the player slide around them rather than come to a dead stop.

Luzz
10-29-2004 11:43 AM MDT
Rating: 9.5 
I think that this map it's one of the best map ever!

This is for real 1on1!!!

Derdak2rot
10-30-2004 07:28 PM MDT
Rating: 9 
Exactly the kind of map i like . a bit small but perfectly realised . archi is great and lot of good details . Just the lighning need more work . but a very good one-on-one . probably the best !



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