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CTF-CBP2-Deep 
Map Info


 
File Namectf-cbp2-deep_2k4.zip
AuthorTheSpoonDog
GametypeUT2k4 Capture The Flag
Date Added05-26-2004
File Version1.00
File Size0 kb
Player Count10-12
Map DescriptionThis is CTF-CBP2-Deep from the Community Bonus Pack 2.
Review Rating --
User Rating9
Overall Rating --



 
Review


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Map Comments


souldividersjosz
05-26-2004 08:15 AM MDT
Rating: 7 
I liked this map very much because of it's awesome visuals, especially because I always wanted to see such a map (tunnels on the bottom of the ocean stuff) being done... A lower score because I easily got lost in this BIG map

kupoartist
05-26-2004 09:19 AM MDT
Rating: 9 
Without a doubt, Deep is one of - if not the most - beautiful maps I've ever played. Seriously, it felt like I was playing Capture the Flag at the Sea-Life centre or something. Well, minus 99% of the fish. Anyway, it captured the sea-floor for me, and the facility itself is thoughtfully rendered and constructed - The air lock doors are just fab and the tube elevators offer a short, unobstrusive (to gameplay) ride.

What I find quite remarkable is just how fun the level is to actually play. The claustrophobic tube-corridors that suit the theme so well could have been a bad recipe gameplay wise, yet they're always balanced out by the larger areas they connect. The map offers multiple routes to and from the bases by a number of methods - vertical tube lifts, hamster-cage-alike tunnels and swims through the underwater caves (with Sonic the Hedgehog-esque air bubbles). The unique visuals offer unique and fun tactics (like being able to anticipate where a foe will come from and how best to fight them in one of the tubes, or the multitude of great places to hide)

I'm pretty sure there'll be those who desagree on my verdict - and believe me, I usually hate maps heavy on static meshes and narrow corridors - but please don't overlook this map simply because it looks pretty. A classic (in my eyes at least)...

SLT^Frase
05-26-2004 10:14 AM MDT
Rating: 8 
Your maps do look very beautiful indeed, this is much better than AS-Thurst (Which by the way had possibly the worst gameplay I've ever played & I'm afraid many others agree with me). But well done on this one.

AMmayhem
05-26-2004 10:29 AM MDT
 
File Size - 0 kb? 0_o

CodenniumRed
05-26-2004 11:12 AM MDT
Rating: 9 
Excelent map! Everything from the CBP2 Volume 1 is top-notch, and this is no exception. Reminds me of the underwater Mako reactor facility from Final Fantasy VII!

It plays well, and beyond its visualls provides the standards for any good CTF map, and UT map in general. Some might worry that the tubes are too narrow, but as said before they fit the theme AND gameplay well in this case, and look cool to boot!

Toothpick
05-26-2004 12:52 PM MDT
Rating: 10 
When i saw the screenshot of this map, i HAD to play this map! It looked só amazing!
It was. ;)

sulkava
05-26-2004 03:14 PM MDT
Rating: 9 
nice one :p

Manticore
05-26-2004 06:02 PM MDT
Rating: 9 
One of the best CTF maps in that package. Thanks....

nightshadow
05-26-2004 06:49 PM MDT
Rating: 9 
absolutely amazing! my only beefs were it was dangerous in the open water due to lack of air bubbles and at times it seemed slightly cramped. but still well worthy of a 9!

TheSpoonDog
05-27-2004 12:26 AM MDT
 
Not sure why filesize is 0kb o_O Can't edit that myself... There is also a UT2003 version here at Nalicity for those who don't have UT2004 etc.

cobra6
05-26-2004 10:57 PM MDT
Rating: 10 
The best map that I saw for UTk4.Super job man!.

sandorski
05-26-2004 11:15 PM MDT
Rating: 9 
Excellent map.

kingmango
05-27-2004 01:52 AM MDT
Rating: 9 
gg spoondog. Played it insta online the other night. Much more fun than with bots... haha

Will surely become a staple in everyone's ctf diet.

Bot40
05-27-2004 03:54 AM MDT
 
I need to have another look at this map since I only really had a quick fly through it. Initial impressions were about 7-8/10, theme is definitely something original, nice job on that one (was planning a map like this for a long time but never really got round to making it :p)
A few things were bugging me like the cave looked waaay overscaled for playing and the layout looked a bit dodgey, but like I said, I need some time to check it out properly and I'm kinda busy these next few days, remind me in a week or so :p

SealClubber
05-27-2004 04:33 PM MDT
Rating: 7 
Alright, the looks of this map is of course top notch! But the frames per second isnt that great, but this goes for almost all underwater levels. The gameplay I have a few issues with thou...

The doors into each base are original and I love them, but there just too small for UT2004's moveset! Ill bet they would be the perfect size for UT, but not for UT2004. That makes entering the base and exiting the base a pain in the ***! But definatly the best looking of the CTF maps thou.

6.5 from me. :)

Koveras
05-27-2004 05:27 PM MDT
Rating: 8 
good original theme here, the layout is a tad confusing though

_OwneD_
06-29-2004 05:20 PM MDT
Rating: 9 
LOL, this is a kick ass map!, maybe some places are a bit narrow for my taste but really a fantastic work!

[SiK][Nards]
01-06-2005 01:09 PM MST
Rating: 8 
O_o

The sharks are a nice touch, shame that you can't get close to them, and if you do get to close, they eat you ALIVE!

Mwahahahaha *cough* hahah....

Kantham
01-06-2005 03:18 PM MST
Rating: 10 
i do tryed this map a long ago ,

it is one of the finess custom work ever

nuff said , a 10!

Daramus Research
06-08-2005 12:04 PM MDT
Rating: 9.5 
Perfect map but coral rocks is too... mmm...
is too ''Square''.
Blocking volumes around looks a bit stupid.

G.Lecter
07-11-2005 06:10 PM MDT
Rating: 8.5 
The sharks, the bubbles, the lifts, the doors... everything looks outstanding, it's one of the best looking and most creative themes I've ever seen in a map!
About gameplay, I like the cave in the middle, and the framerates are good in my PC. However I think the hallways (tubes) and doorways are too cramped, not too nice seeing teams fighting there (with frienly fire? lol). The hallways are too long in my opinion, although those doors do a nice work helping flagcarriers. I often get confused in the flagrooms, maybe they should have been a little bigger.
The bots play very well and they always are there to help (and kill) you... :)
A great CTF map.



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