DBlue135 05-27-2004 12:42 PM MDT | Rating: 4 | |
Definatly needs better bot support. Once you make it through the first gate, the attacking bots just stop alltogether. If you're playing with ANY bots at all this puts you at a disadvantage if you're attacking. This just seems a tad ridiculous. Also, maby you could put the sniper rifle farther away from the spawn point so someone isn't able to resume sniping immediatly after you've killed them and they respawn.
Edit: Yeah, I suppose the map looks like a 4ish (trees look out of place and some of the faces are a little boring) I'll average the 3 and the 4 and make it a 3.5 I guess that rounds to 4
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nightshadow 05-26-2004 06:50 PM MDT | |
a good reviewer doesn't give great scores for effort dude. it's the map itself that is graded.
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sandorski 05-27-2004 12:50 AM MDT | Rating: 3 | |
This map needs more spit and polish. From the Map itself to the Gameplay. It's nice to see people making AS maps though, keep trying.
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kingmango 07-29-2004 02:33 AM MDT | Rating: 1 | |
Author's an asshat and this map sucks. I previously had a post using CONSTRUCTIVE CRITICISM and I'm pretty sure I know a thing or two about mapping especially for AS, and the jerk wad thinks this map is done, and what's even more hilarious, he thinks it's a ten...
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Torn_Agressor 05-27-2004 07:02 AM MDT | |
sorry, but hes just being an asshat because he got a low score..
://////
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SLT^Frase 02-18-2005 10:48 AM MST | |
That's pretty harsh to be honest, I won't bother next time.
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Mad Irish Mapper 06-17-2004 05:24 PM MDT | Rating: 3 | |
Pretty much agree with all of the above comments. It also didn't run overly well for some reason, but I don't think it has to do with the map.
This maps problem is it's lack of gameplay that stands to the terrific balance of the AS maps that came with the game.
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Manticore 06-17-2004 10:43 PM MDT | Rating: 3 | |
The only comment I can add to the above is that I am deleting this map from my hard drive.
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Taydawg 07-25-2004 08:54 PM MDT | Rating: 1.5 | |
Bad Bot support + poor visuals = Low score. Congrats.
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DemonThing3 07-26-2004 02:08 PM MDT | Rating: 3 | |
SLT^Frase, let me just say that you need to work on most aspects of the map.
Most of the static meshes look misplaced, and the rock "walls" look artificial. Perhaps you could make them not quite as repetitive and also add some angles to them - such as making them not entirely vertical. I think it is also a bit large.
Also, bot pathing could use a lot more work. Try to avoid using too many different texture and staticmesh packages as well, and you could use some more ambient sounds. You'll want a door actor in your doors and gates so bots can navigate the entire map. I think your fire ambientsounds' radii are a bit large, too. I can hear them from almost across the map.
I also agree with most of the above comments.
I highly recommend that you read this article: http://nalicity.beyondunreal.com/view_content.php?cid=4 . It has a lot of information and stuff that you could use and learn from.
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)Hidra( 08-18-2004 11:45 PM MDT | Rating: 1 | |
1
yea i agree whit 'Mad Irish Mapper' .. this map Really don't fit whit map comming whit the game
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CursedSoul1 08-01-2004 11:31 AM MDT | Rating: 2.5 | |
becouse manticore knows the mapper at least put a little work in this map.
it isnt so bad that it gets a 1. id give it a 2.5 myself :P and then delete it from my drive ;)
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Shao 08-06-2004 11:38 PM MDT | Rating: 1.5 | |
who's gonna put 7 and above i am gonna KILL them!
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BlAcKoUt 08-07-2004 12:54 AM MDT | Rating: 0.5 | |
LMFAO this should be a UT map FFS if the meshes are going to be like this
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Shamali 08-23-2004 02:10 AM MDT | Rating: 6 | |
i'll admit i like jerkin peoples chains.. Sure this map does have a quite a lot of bad points into the map.. nearly everything is wrong with it, but i'm going to at least give credit to the author giving him a good try and hope he knows now what he did wrong and will fix it when he makes his next map. To me a good reviewer will always give at least a say that at least he attempted even if its a failure.
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Daramus Research 06-09-2005 12:21 PM MDT | Rating: 2.5 | |
Not too bad as an author's first map.
Definitely needs better texturing and more static meshes. I will build a remake of this map for fun =)
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mapmaster 12-01-2005 10:33 PM MST | Rating: 9 | |
I think is one of the best AS maps out there. the only thing really bad about it is that the bots are so dumb on it that they can't do the second OBj because they can't jump over a small wall. I give it a 9
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Thrawn 12-02-2005 04:53 PM MST | Rating: 0 | |
Who by all hells in this stupid universe has given this map a 9 as a score?!!
There must be two reasons: 1st: you never ever haven't seen an assault map before! 2nd: probably you have to be blind to overlook this.
So @ all I must agree with Shao!! :(
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Kantham 12-02-2005 05:06 PM MST | |
Seems like "mapmaster" have some odd personal tastes. Especialy after giving that ons map from the creator of "ONS-Ascendary" a 1 and CTF-Wall a 7. Wow...
Don't hire this guy for a decent review.
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