sandorski 05-23-2004 07:53 PM MDT | Rating: 7 | |
Pretty good map worthy of download. Layout and theme seemed good, but nothing fantastic. I did notice that one of the chains for the platform was missing its' block though.
|
Manticore 06-04-2004 10:40 PM MDT | Rating: 7 | |
Interesting choice of textures and other visual elements. Some questionable gameplay elements such as the player load for the map which, given the scale, could probably be higher. In that case more weapons and ammo would be good.........
Lighting is good but could be better as far as the light levels go. They are pretty high overall; a bit too 'hot'. Some of the floor level lights have got such prominent coronas that the light fitting is totally obscured until you walk right up to it. The light sources and the meshed light fittings in the tubes/tunnels don't correspond at all....
........and the lampshades will swing if you fire at them; at least some of them do anyway.......
|
Doriz 08-14-2004 01:53 PM MDT | |
Thnx fot your comments sandorski & Manticore. I really apreciate that. About the lighting you are totally right. The lighting in the pipes is poor and the corona's are too big if you are on a great distance.
The swinging lamps are much work. If I do all lamps then it will take me years to do that besides if I change the other lights too the corona's won't move with the lights itself
I will add more ammo and guns ofcourse :P I shall fix those bugs en upload it again :D
to scirmast: Yeah I know that, and i am trying to make an nice map with some z-axis ( That is realy difficult in my eyes :P but hey..it was my second map ) but anyways thnx for the comment you gave :)
|
sulkava 06-09-2004 06:44 AM MDT | Rating: 8 | |
fix the few bugs that are in the map.
|
Innominate 07-29-2004 11:49 AM MDT | Rating: 7 | |
I actually DLed this map for contact info but I didn't get any... Anyways this map is pretty good. You're right about that the biggest flaw are the Supersize rooms. Lighting needs editing it's too dark in some areas, and need to add more items like more weapons =D map is too big I shouldn't have to go about it with an Assault Rifle.
Anyways version 1.1Beta CTF-IS-TheWall is available at my Archive site: http://www.geocities.com/innominate_soul/Archive.html Remember to read the ReadMe.
|
scirmast 08-14-2004 09:29 AM MDT | Rating: 5.5 | |
This map suffers from room-corridor-room syndrome. And in addition the rooms and corridors are way too big.
Doriz, you have to spend more time designing the architecture and the map layout. Make more Z-axis and more variation to raise interest and to get more gameplay value. And leave those corridors and long tunnels alone.
|
Shao 08-14-2004 02:17 PM MDT | |
bugs
|
)Hidra( 08-15-2004 12:12 AM MDT | Rating: 6.5 | |
considerable efort compare to ur last CTF map
|