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CTF-BT-Madrigal-v2 | | Map Info |
| | File Name | ctf-bt-madrigal-v2.zip | Author | Yoni | Gametype | UT Capture the Flag | Date Added | 05-17-2004 | File Version | 2.00 | File Size | 2.87 mb | Player Count | Unknown | Map Description | None | Review Rating | -- | User Rating | -- | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Torn_Agressor 05-19-2004 01:56 PM MDT | | nice map for bunnytrack, but im crap so i never capped :P
compile you meshes with meshmaker into the files
wtf.u for example
now go into unrealed and type: obj load file=wtf.u package=mylevel
then you can now delete the u files
| Nahand 05-16-2004 08:18 AM MDT | | Bunnytrack ? DeFrag?
| XepptizZ 05-18-2004 10:22 AM MDT | | I've tried with as well as without BT, it won't work. I can't get to the flag because of the fence. And when I finish the course I end up jumping on the kicker going nowhere. It got so bored I started impacthammering my own bots in the slime. Your CTF-Xizlor looked way better to.
I need some help, I've got some .3d meshes lying around but how can I put them in a .u package???
| Sicko Teddy 05-18-2004 11:10 PM MDT | | GO GET THE "MESHMAKER" :) I use that thing to put some of my meshes into game. one bad thing is that every mesh are packed into .U pack alone ! GRR , but the mesh is imported pretty well with alittle texture shift (hard to notice!)
| Ironblayde 05-19-2004 08:11 AM MDT | | A devilishly tricky BT map, but with tons of BSP holes and lousy visuals. I'm not going to rate this just because the objective of a BT map is so much different from the criteria I'd normally use.
Sicko: I'm not sure about this as I haven't played with it much myself, but I think you should be able to import a deco mesh made with MeshMaker into your MyLevel package so you don't end up with a ton of .u files.
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