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CTF-BT-Madrigal-v2 
Map Info


 
File Namectf-bt-madrigal-v2.zip
AuthorYoni
GametypeUT Capture the Flag
Date Added05-17-2004
File Version2.00
File Size2.87 mb
Player CountUnknown
Map DescriptionNone
Review Rating --
User Rating --
Overall Rating --

 
Review


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Map Comments


Torn_Agressor
05-19-2004 01:56 PM MDT
 
nice map for bunnytrack, but im crap so i never capped :P

compile you meshes with meshmaker into the files

wtf.u for example

now go into unrealed and type:
obj load file=wtf.u package=mylevel

then you can now delete the u files

Nahand
05-16-2004 08:18 AM MDT
 
Bunnytrack ? DeFrag?

XepptizZ
05-18-2004 10:22 AM MDT
 
I've tried with as well as without BT, it won't work. I can't get to the flag because of the fence. And when I finish the course I end up jumping on the kicker going nowhere. It got so bored I started impacthammering my own bots in the slime. Your CTF-Xizlor looked way better to.

I need some help, I've got some .3d meshes lying around but how can I put them in a .u package???

Sicko Teddy
05-18-2004 11:10 PM MDT
 
GO GET THE "MESHMAKER" :)
I use that thing to put some of my meshes into game.
one bad thing is that every mesh are packed into .U pack alone ! GRR , but the mesh is imported pretty well with alittle texture shift (hard to notice!)

Ironblayde
05-19-2004 08:11 AM MDT
 
A devilishly tricky BT map, but with tons of BSP holes and lousy visuals. I'm not going to rate this just because the objective of a BT map is so much different from the criteria I'd normally use.

Sicko: I'm not sure about this as I haven't played with it much myself, but I think you should be able to import a deco mesh made with MeshMaker into your MyLevel package so you don't end up with a ton of .u files.



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