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DM-KingsMountain 
Map Info


 
File Namedm-kingsmountain.zip
Authorthomas
GametypeUT Deathmatch
Date Added05-11-2004
File Version1.00
File Size960 kb
Player Count5-16
Map DescriptionI older map that I made a couple of years ago. Its not the best looking map around for UT1. But it have some of the best Z-axis game play that I have done. But I don't know how it compair to other maps. I try to find out what when right and what when wrong to help out a new map that I'm working on.
Review Rating --
User Rating4
Overall Rating --



 
Review


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Map Comments


Manticore
05-12-2004 05:12 AM MDT
Rating: 4 
Just because the modern 3D engine (sic) uses textures over ray-traced wireframe animations doesn't mean that you have to use every texture known to man in the one map.

And next time try aligning the textures properly for that "natural" look.

And the lighting is really poor....

Sorry, but you did ask......

XepptizZ
05-14-2004 04:31 PM MDT
Rating: 4 
The coronas are a bit to much and I prefer blue over red. I'll play it again, because I didn't find the tower on one of the screenies. This map just doesn't cut it. One thing; Never put to much health in a level, it destroys the gameplay.
I didn't really mind the textures though. I mean as long they're all included it's OK.

EDIT: I did like the effect purpish room.

thermma
05-13-2004 05:21 PM MDT
 
excuse me for asking LOL but after you download these files how do u actualy play them in the game???

pleaes tell me i really want to play them badly LMAO

Sicko Teddy
05-13-2004 09:59 PM MDT
Rating: 5 
MHAAAAAn ^
unzip the file and follow the instructions in the README.txt that is included in the ZIP package.

About the map-
the map has way too many light colors in same room. keep light color with the style of the map. (no rainbow lighting please) Once when I was learning Ued, that what I was doing- including everything I could possibly think of. So think about the style and purpose of the map.

thomas
05-14-2004 11:55 AM MDT
 
Thanks for the comment on the map. Manticore there is nothing to be sorry about. I do want to know what any body think is work with the map even if someone said it before. But I have gotten better texturing and then things that make the map look better http://forums.beyondunreal.com/showthread.php?t=119954. I'm using the comments for here to help me out in think about what I do in my newer map TwistedHouse. so I'm look for comments on game play, like to many health packs. So anything about item placement, weapons, z-axis game play. But let me know if there was something I was doing right so I keep doing it.

thanks for your help :)



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