DBlue135 05-16-2004 10:27 AM MDT | Rating: 10 | |
1.75: It looks like you've fixed everything. I won't complain about the reflections in the middle river thing anymore because I seem to be the only person who has a problem with them. Maby it's just my machine
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sandorski 05-12-2004 01:18 AM MDT | Rating: 8 | |
I like this map a lot. Has some visual issues, odd lines, incorrect reflections on water, but it's a fun map to play.
edit: upped from 7 to 8, much improved.
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[WoD]Mephisto 05-12-2004 07:12 AM MDT | Rating: 8 | |
really nice map. its kinda small, so perfect for a quick ctf match with few players. the default bot count seemed just right for the size. the only few things that bugged me were the things already mentioned (edge of the sea & reflections), and another bug i found while playing: i once ran around for a few minutes trying to find the enemy FC, only to discover he got stuck with 2 other bots (1 friendly, 1 enemy) in the hole next to the flag base. makes me wonder how the hell they got there... also, the keg was always there when i needed it. do the bots ever grab it? besides these few glitches, it is a really fun map and it seems there went a lot of attention in the gameplay.
update for 1.5 version: the visual changes are pretty good. no more edge-of-the-world and weird reflections. i noticed all the bugs i mentioned got fixed. but there's one thing that really messes it up. i noticed this first in the previous version, but i thought it was a game bug so i didnt mention it. i have my default team set to blue, so i was playing as blue on this map. i think this map has only been tested on red. some (1 or 2) of the blue spawn points cause the camera to be misaligned. you spawn and see the world as if you had your head turned by 45 degrees or so. its really annoying, cause the only way to get the view right again is to die and respawn at a point that works. play this map once on blue and you'll know what i mean. (fix this and you'll get a 9, cause this map rox :P)
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spectra 05-15-2004 03:17 PM MDT | |
kool thanx for your comments,
Ive updated and uploaded the map. hopefully it will be up soon. hope u like the changes. peace.
comments for 1.5
EEEEEk! spawns blow ? Holy SH*t yes youre right i usually test red only (duh) ok ill fix it now :)
As for the reflections , they look pretty correct to me, i made sure to line up all cube maps, perhaps u need to erase the coral crossings .ucl file in system folder? I noticed sometimes that overrides map changes. eitherway the water is actually 1 fluid surface and 1 huge static mesh, had i created 1 huge fluid suurface the fps would have been like 30 fps even on my super comp. let me fix this and again thank you all or your comments......ill upload fix sometime today, Aint ut2004 awsome? :D
COMMENTS ON 1.75
ok ive made all the changes you guys mentioned plus a few more...i hope u guys like this one. just gotta wait till they update the file :).
or do you? for some reason you can download it here but they didnt update it on the menu
http://download.beyondunreal.com/fileworks.php/nalicity/ut2k4ctf/coral_crossings_1.75_by-ekm-5p3c7r4.zip
pls dl that one only
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Manticore 05-12-2004 03:52 AM MDT | Rating: 6 | |
OK medium sized CTF map with some fun gameplay elements such as the use of jump-pads.
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nightshadow 05-12-2004 10:27 PM MDT | Rating: 6 | |
ok layout. could use some better weapons placements. had issues with the following things: - my char got stuck behind the red flag base getting the flag - it was troublesome getting up the stairs to the sniping tower - jump pad landings were too close to the other jump pads; so i would up playing tennis with myself much of the time
it's a slightly above average level. needs some work.
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buffyslayer 05-14-2004 01:58 AM MDT | |
Bot still stucking at water ; (
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Requ13m 05-16-2004 06:02 PM MDT | Rating: 10 | |
Sweet map, and even better after the changes.
Not bad for someone who's a total deezgrace to the unreal community. :^p
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cobra6 05-17-2004 02:40 AM MDT | Rating: 8 | |
Very good map. I really like this one, appart of the bots there a bit shaky some times. Great job man!
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)Hidra( 09-10-2004 12:08 AM MDT | |
make it vctf :)
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T0mbr41d3r 01-27-2005 12:39 PM MST | Rating: 7.5 | |
Nicely build, enough ways to get to the flag and nice scenery build around the map, not much to add.
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EisenKanzler 06-08-2005 04:08 AM MDT | Rating: 7.5 | |
Fun little map, reminded me of the old Coral CTF for Quake 3 threewave CTF and I adored that map.
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kaosdotrox 09-02-2005 04:49 PM MDT | Rating: 8 | |
This map takes some getting used to. Many of us .rox took a while to take a shine to this map, but now that we've played it for a while, we're keeping it in our "inhouse" list. If you like pucking and chain guns, you'll love this map.
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