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DM-Wolf3D_L1 | | Map Info |
| | File Name | dm-wolf3d_l1.zip | Author | {TA}.MaXimus(); | Gametype | UT2k4 Deathmatch | Date Added | 05-04-2004 | File Version | 1.00 | File Size | 2.27 mb | Player Count | 8-12 | Map Description | This map is an attempt to recreate a map from the old classic DOS game called Wolfenstein 3D by id Software. Due to limitations of the original map and me wanting to keep it as original as possible, the map is not one of the most playable maps around. It's merely in memory of the classic Wolf3D game which started the FPS genre. If you haven't played the original Wolf3D don't even bother downloading the map since it will definitely look crappy to you and you won't know why I wasted my time making this map. | Review Rating | 2 | User Rating | 7 | Overall Rating | 3.0 |
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DM-Wolf3D_L1 (UT2004)
Anyone who’s been gaming for over 10 years will remember this very clearly. The author has turned UT2004 into a Wolfenstein3D look-alike. Now, this showed up in my review request queue and I don’t want to turn anybody’s request down. But how do you review a map like this? This is what I’m going to do… I’m going to do review it in terms of ‘traditional’ UT2004 and in terms of a reproduction. The final score will reflect the traditional score, but the reproduction score will be placed in each category.
AWE: .5
Traditional - .5 Reproduction 2.0
In terms of a traditional UT2004 review, the map looks awful. But of course it does. The textures are simplistic and blocky. And it looks like they’re completely missing from the floor and ceiling. They’re not aligned badly, however. The lighting, as well, is awful with total ambient brightness everywhere and no variation in color or shadow anywhere. The architecture…is awful as well. Box rooms with a too-low ceiling connected by rectangular hallways. Woot! In a traditional UT2004 sense – the map is missing all sense of being a UT2004 map in terms of texturing, lighting, and architecture. But that’s what it’s supposed to be like… So in terms of a reproduction of Wolf3D – the map looks good. The texturing is applied well and seems to follow the original exactly. The lighting, like the original is the same everywere, and the architecture seems almost perfectly preserved. The only downside to the reproduction in terms of theme is the lack of custom meshes which would complete the Wolf3D vision. Tables and suits of armour would really have brought the reproduction home. Overall – the traditional review is that it’s just plain awful. In terms of a reproduction it’s highly accurate with just a few missing touches to round it out.
BUILD: 1.0
Traditional - 1.0 Reproduction - 2.5
Ina traditional review sense, I’m giving such a low score because there are no ambient sounds, the movers are a little wonky to trigger, and the bots sometimes have trouble with them. Considering the only other possible thing I could grade the build on would be BSP work and zoning, dividing the score up into a 0 to 3 scale, the lack of sound and mover issues really bring the build down far. In terms of a reproduction, the build is much better. The bots seemed to have the same trouble with the doors that I recall the SS Soldiers in the original having, and the original didn’t have ambient sounds either. I can’t really find anything much to complain about in terms of a reproduction build. In terms of a traditional build – it’s not bad but could have been much better. In terms of the reproduction – hey, the author did it!
CAST: .5
Traditional: .5 Reproduction: 2.5
The traditional UT2004 gameplay is practically non-existant here. There’s no z-axis, the lowered ceilings remove the ability to jump, so the only special movement one has is to dodge. There’s absolutely no variation in gameplay and the only excitement comes from opening a door and seeing if there’s anyone on the other side. The weapon layout is all kinds of wonky, but then, it would be practically impossible to have it any other way, and the standard idea of ‘flow’ goes straight out the castle window. In terms of reproduction gameplay, it’s almost spot-on. If the dodging had been removed and the author forced us, somehow, to only use the keyboard, it probably would have been right on the money. Just like in the original, you need to have quick reflexes when opening the doors. In sum, it’s a healthy re-creation of the gameplay from the original Wolf3D.
Put together, a traditional view would label the map as a complete waste of time even for lifeforms lower down on the food-chain. But let’s not dwell on that. That’s not why the author made this. In terms of a reproduction, it’s about as good as UT2004 can get using only stock material and some new textures. Custom meshes and some other coding tricks would have made this feel much more like the original but with out the proper software and education, a hobbyist mapper can only do so much. And that so much is what this author did. Thank you for the trip down memory lane. If anyone who plays UT2004 has played the original Wolf3D and has fond memories of it, then give this one a shot. If you think Wolfenstein 3D takes place in a dungeon filled with zombies, a castle filled with SS officers, super soldiers, and an end boss that looks like Rob Zombie on crack, then skip this one – you won’t understand it at all.
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| | Map Comments |
| The Brazilian Novice 05-06-2004 10:19 AM MDT | | IS that true??????????
I´m afraid but I can´t playtest this thing since I don´t have UT2k4.
| Sicko Teddy 05-05-2004 01:09 AM MDT | | Why don't you make a map replicating the level from "RETURN TO THE CASTLE OF WOLFSTEIN" ?? IT WILL BE more reasonable to take a scoop on the power of UT2004 engine..
| {TA}.MaXimus(); 05-05-2004 01:42 AM MDT | | As I mentioned in the map comments, this map is merely there in memory of Wolf3D. I don't think anyone will ever play this map for real. But I'm sure it will bring back some memories when you see the blocky textures, find the secret doors and listen to the music. It's also small enough to download and try it out. Enjoy! :)
| D-7 05-06-2004 05:44 AM MDT | Rating: 10 | | WOW!!! This was one of my first games. The first (and last) FPS I mapped for. Ohhh. So cute... Remember the hidden levels in DOOM 2? Level 32? That's a classic remake, too! :-) But this one, is more funny, do to the VERY-OFF-ENGINE-USE. So, if you don't know the original ,don't dl this. But it's a MUST for W3D fans.
Edit: I'm afraid the author has left out 1 of the secret rooms. It was in the 6 sidebox - jail, behind the 50 shield. (As far as I remember... I played the DOOM2 version more than the original. It had one there.)
| Vertigo 05-05-2004 02:34 AM MDT | | L.O.L.
| Manticore 05-05-2004 08:32 AM MDT | Rating: 1 | | This takes me back... way back. I only downloaded this for the novelty value and will follow the mapper's lead by giving it a rating for the silliness of it all.
It's about time someone made a UT2K4 mod of Pong or Missile Command..... Space Invaders.... Mercenary (Second City)....
Additional comment: Novelty accquired. The latest thing in retro-gaming! I meant to put a zero after the 1....
| sandorski 05-05-2004 06:33 AM MDT | Rating: 9 | | Awesome work! Really felt like the original from the graphics, to the music, and(IIRC) even all the secret areas!
So, you planning on remaking the rest of the levels? :D
Anyone who loved Wolf3D should definitely download this!
| [WoD]Mephisto 05-05-2004 07:52 AM MDT | Rating: 9 | | i never got to finish the original, i only played the first few levels, but i still remember this one. this map really rocks if you know the original game. its a pity the author didnt make a few low-poly meshes for stuff like tables and so, which makes the map look a bit more empty then the original was, but this is one of very few maps where you dont miss the eye candy and just love those blocky repetative textures.
| unXceptable 05-05-2004 08:11 AM MDT | | n1, i'm afraid there wasn't any z-axis-fighting in wolf3d at all :D
| hampel 05-05-2004 10:19 PM MDT | Rating: 7 | | very nice!
| Luquado 05-06-2004 07:57 AM MDT | Rating: 3 | | Haha, it's too bad it doesn't have the wonderful sounds of Wolfenstein 3D. This map is awful, but for once, in a good way. Hahaha...
| slaskan 05-06-2004 03:16 PM MDT | Rating: 7 | | yeah ive also played that doom 2 hidden map its really friggin cool and i like this to!!!
| goroxx 05-06-2004 07:53 PM MDT | Rating: 10 | | Wow this brings back memories and I love it now if it only had the wofenstein guys in it lol.
| Cobra 05-06-2004 08:40 PM MDT | Rating: 10 | | Ya super! bring back some good memories.
| Ghosty 05-07-2004 02:09 AM MDT | Rating: 10 | | My first fps... all those memories... I think i'm gonna cry ;)
| Camel 05-07-2004 02:53 AM MDT | Rating: 10 | | Ahhhh, the fashbacks, u guys must try playing the map in mutliplayer, actually quite a bit of fun. the 5 hidden spots make for nice ambush grounds. the door frames are cool to hide behind and wait for someone to walk thru before u unload a flakshot into their punkass. The low celing doesn't give u much jumping space, so u die easily, making it more fun. not a map for the Pros, but definetly 1 for the fun of it :)
| Shao 05-07-2004 07:58 PM MDT | Rating: 1 | | lol....this map sux.....
| Jebidiah 05-07-2004 11:02 PM MDT | | Hehe, you can't really rate this... It brings back great memories of good old Wolf 3d, though. Everything seems just how I remember it, you almost expect to be attacked by those dirty Nazis at any moment! Not really worth actually fighting in, but it sure makes you remember one of the games that started it all.
| rustyblade 05-08-2004 06:56 PM MDT | Rating: 9 | | Thank you very much for making this map. I would have given it an eight but it was just too much fun to go racing down those old corridors again. Amazing how muscle memory had me expecting the right things arround the corners, like it was yesterday. A real trip to see Bunny Girl and other high res models running around in there. A lot of fun and I will go back.
| Flummoxed 05-30-2004 09:58 PM MDT | Rating: 7 | | Lol, I should put this on my 24 player DM just for s*** and grins
| T0mbr41d3r 02-02-2005 01:14 PM MST | Rating: 8.5 | | Hilarious :P
| DWS|Caboose 02-26-2005 02:26 AM MST | Rating: 6.5 | | Memories, memories.
| CursedSoul1 02-27-2005 03:05 PM MST | | I dont want to sound like a bish, but afaik Id-software stated that something like this is against the copyright.
When i emailed them a few years ago for something like this in ut, they warned me that they would make a big fuzz about it.
and yet this map has been online for so long :/
yea, brings back memories. (im not stating that this map is any good, or brings back fun memories, the only memory i have of this, is that i played it)
| redfist 02-27-2005 01:39 PM MST | Rating: 0.5 | | Geeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeez.
I wonder if anyone ever made any quake1 maps.
I just figured it out,the reason why all you kiddies remeber this over Quake.
"It was later released in 1994 for the Macintosh. There was also a version released for the Super Nintendo and later for the Atari Jaguar. In 2002, it was even released for the Game Boy Advance. "
http://www.mac-archive.com/wolfenstein/history.html
And doom same thing,nintendo kids, no wondering anymore Quake rulz them all,it was to violent,and your daddy sent you to bed before he fired up Quake LoL
http://www.clanberries.com/misc/quake_history.htm
| xado xado 03-01-2005 06:56 AM MST | Rating: 10 | | This map ruel! THe first game i ever playd on the DOS games!
this map is awsome! never had so much blast in one map!
| Purity Kin 03-02-2005 08:36 AM MST | Rating: 9 | | brilliant! *raises drink* when i was a kid my brother and i saved and saved for this game to play it on our brand spankin new 386 sx33.
we worked and worked for weeks, we finally had enough money to buy it then mum saw how viloent and wouldent let us play it (but it didnt stop our h4x0r'ing 7 year old minds)... she couldent stop us!
this map is awsome.. alittle to big but hey, close enough!
ive always wanted to update the entier first eposode of wolf3d with stairs and stuff.
| Monday 03-21-2005 04:04 AM MST | Rating: 2 | | Might get my old 486 (Windows 3.1) out and play the proper version.
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