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CTF-Supplicant 
Map Info


 
File Namectf-supplicant.zip
Author[morpheus]
GametypeUT2k4 Capture The Flag
Date Added04-29-2004
File Version1.00
File Size8.6 mb
Player Count8-12
Map DescriptionInstant my-first-ctf-map rainy day with a bit of hello Lenin.
Review Rating --
User Rating7.5
Overall Rating --



 
Review


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Map Comments


D-7
04-30-2004 05:53 AM MDT
Rating: 8 
I've read the readme. I guess you need better beta-testers next time... => Try pimping your maps at www.ataricommunity.com 's User maps and mods's forum. You probably get useful feedback there.

So for the map: dude, this is AWESOME!!! I love it!

Small problems:
-team colors are a bit confusing: is it Yellow vs. Blue? 'Cause the stripes on the walls are red, everything else uses yellow. I like it very much, though.
-Weapon locker AND weapon bases in the same map? Weird. Anyways, the lockers don't show the guns they have (link & shock). They always seem empty, except for that green light. I'd replace them with normal weaponbases.

So, it's 8.5 now, with some fixes it could be 9.0.
(post the map at ataricommunity, too!)

Edit: "a bit communistic" ? LOL!! NO WAY! Then it should look like as-fallen city! =)

sandorski
04-30-2004 02:53 AM MDT
Rating: 8 
Yup, this is a solid map with nice little touches(sound of raindrops on wood roof) that make it a must have.

marka
04-30-2004 06:46 AM MDT
Rating: 8 
Excelent CTF map wich seems to be quite solid. Only porblem is it seams a little linnier

Dermion
05-01-2004 06:42 AM MDT
Rating: 8 
Nice map. Some good sounds, custom made? :)
Reminds me of counter strike in some areas, although i must admit i am not a counter strike fan.
Keep up the good work

Manticore
05-02-2004 05:25 AM MDT
Rating: 9 
Great gameplay and a different look....

Very worthwhile....

MUAD-DIB-]H[-
05-02-2004 10:24 PM MDT
Rating: 8 
HI morph ! :>

Nice to see some1 from my country addin' some stuff for UT, gratz.
Anyway here are the following contents me and my friends decided you should change.

We now follow UT path for the 6th year in our clan.
And here are things we think u should fix:

Change the arrow pathways from yellow to red, as it is in classic to play RED vs BLUE team.

About crates and obsticles it's great, but use some tubes or stuff for great jumbs in dogfight, also place few crates on which you can climb with just one jump.

About the mid. It's rather usual for CB players and all CTF freaks, to remove the reedemer weapon as a standard. So rather place shield where redeemer is, opposite of keg and place Amp where shield(100) is now. It makes map a bit like Revenge from UT1. And there's a lot of mid action for all 3 powerups.

Also the flag room has 4 entrances, which is kinda unussual but i think it's ok since they are all linked together. nochanges here ^^

Minigun also has 4 ammo clips which makes the whole map kinda low ping mini sloughter, so put 2 clips like traditionaly.

Bases are ok, but place 2 jump pads on the mid, one for red team to reach keg and the other for blue team to reach shild(100). That way it'll have even Q3 air fight on min.

I'll give u (8) for hard work and being a fellow member of our underground play in *SI
And to not only critisize...

For quite big and open map, it surely loads fast and couse less lag and high FPS. For a CTF map that's a great adventage.

Cya, GL HF

hampel
05-03-2004 07:16 AM MDT
Rating: 5 
no retail quality imo! layout don't fit me :/

Draco
12-28-2004 04:25 PM MST
Rating: 7 
Nice map.



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