sandorski 04-27-2004 09:59 PM MDT | Rating: 7 | |
This map is better than I expected.
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slaskan 12-05-2004 04:29 AM MST | |
thanx :) i never thaught i was gonna get higher than 5
did anyone of u see the skybox or did u just c the water texture in the hole in the roof bcus i had some skybox problems when playing this online
be sure to dl DM-zeto 2k3 to so i can hear what u think about it EDIT genocide EDIT, again the whole meaning with the map is to use the middle as effective as possible and i thaught that the map would be lame as shit if u could for an example teleport to the other side it would make it borin the meaning is to sneak up to the whole and for an example flak the other or to dodge out and snipe him... EDIT fir 3:d time
reciprocity u say that u have to firs get a weapon and then get to the middle but u start almost on a weaponbase sa i dont know y u say that, but yeah that green water tex is pretty uggly im gonna change that!
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capone 04-28-2004 07:39 AM MDT | |
Screenshot looks ...bad. Is there any better view place in the map?
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Ogge 05-02-2004 08:52 AM MDT | Rating: 9 | |
man you are just getting better and better i love your maps. But this is the best of them all. Thx man and that guy capone or what his name are are a damn pussy how dont know anything i will kick his but some day. Well looking forward to the next map.
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Genocide8472 04-30-2004 08:04 AM MDT | Rating: 6 | |
Very pretty map man but I think it would be better if you could pass from each of the four rooms without having to go through the middle.
gj.
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Sicko Teddy 05-02-2004 02:16 PM MDT | |
riiigh!!! Mangan It is a good map ! But you are also Slaskan ! Well, I never thought that you will do such a low thing as rating your own map!!! ayayay :
This map is good , and worth of being kept. but this act is a nono ..
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_Reciprocity 05-02-2004 04:19 PM MDT | Rating: 4 | |
So basically what we have here are four rooms connected by two corridors in a cross fashion decorated uninterestingly by meshes. The entire thing hovers over a bright green liquid surface that emits it's own bright green light making the lighting look pretty eeeuuu.. The flow sucks as you have to go down a corridor, get a weapon, and come back down the corridor for a frag provided you don't get fragged first in the process. In one of the rooms, there's a stationary fan. Under it, there's a rotating fan's shadow. Little errors like these ruin the immersion and versimilitude of the map. The texturing gets the job done but doesn't do anything to break up the boring grey feel of the map.
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Manticore 09-14-2004 04:33 AM MDT | Rating: 5 | |
This is your second map as far as I know. In my opinion it's still the best looking map you've done of the three.
The lighting, meshes and textures are pretty cohesive. You seem to like doing small 1/1 maps, and again here the default player load is too high for the layout. It's really like a small version of a VSK-Warzone type layout.
Perhaps you should try for a bigger map in another gametype now. Keep it up.......
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