|
|
|
|
|
|
|
|
ONS-CobraPass | | Map Info |
| | File Name | ons-cobrapass.zip | Author | theepiphany | Gametype | UT2k4 Onslaught | Date Added | 04-26-2004 | File Version | 1.00 | File Size | 1.78 mb | Player Count | 4-6 | Map Description | In the searing heat of the desert you must fight fast and hard to hold the upper hand in Cobra Pass. Note: This is my first time using 3d software and making a map. Hard to do when they don't give you a manual, but I managed to put out a map, although there is alot I still need to learn, I am keeping with it and I am now applying that knowledge to a new, bigger but still on the small side night time ONS map. All comments(Good and Bad) and suggestions will be appreciated. Hope this map is at least a download and a few minutes of fast onslaught goodness for you fraggers. "Any of you MF's mooove and I will execute every last one of you" | Review Rating | -- | User Rating | 4 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| slaskan 04-27-2004 01:44 AM MDT | Rating: 5 | | good for a first map but not great. when i played this i saw that when looking in almost all directions the sand disapeard and instead there was stone, one bad thing about the gameplay was that our team only had to take one node to make the blue core voulnerable (or what its called. nothing bad about the framerate though but u could take away all thoe polygons under the surface of the sand so they wont take down the framerate AT ALL. but u must fix that sand bug and come up with a new vervion or its not even a 5!!
| sandorski 04-27-2004 07:46 PM MDT | Rating: 5 | | Didn't notice the sand/stone issue, but I fully agree on the Node setup: needing only 1 Node(especially when 2 are very close)when there are 5 makes 3 Nodes redundant.
| theepiphany 04-27-2004 09:00 PM MDT | | good criticism, and it is appreciated but, the sand is fine on my machine, never had a problem yet, and as to the nodes. I made 4 different node links and the one u are referring to; was just to get to the nodes and destroy the base "as fast as u can". try out the other link setups and let me know if you still feel like there are "too many wasted nodes". keep it coming
| [WoD]Mephisto 04-29-2004 11:37 AM MDT | Rating: 4 | | this is bad. there's no lighting at all (high rocks/mountains should leave shade at one side...), and why even put vehicles in if the nodes are 2 steps away from eachother? the default link setup shouldnt be the default, cuz you can practically attack the opponent's core non-stop, which is not much fun. and i dont know if others saw this, but the skybox was all messed up. i dont know how to describe it, but there was some sort of green stuff on it. dont know if its related, but i'm using opengl btw. i recommend the author to test the map on that as well. comments about the framerate are a bit inappropriate though, cuz there's not much that could get the fps down...
| GroundZero 06-08-2004 07:17 PM MDT | Rating: 3 | | First game I played in this online was over in 3 minutes. A few meshes to block core sniping could help and default node link could have provided something a bit less spammy and quick. Lighting suffers greatly but does have potential.
| Moriyosi 09-01-2004 05:33 AM MDT | Rating: 3.5 | | On its own merits, ONS-CobraPass isn't worth even the small download; a tiny, rudimentary level whose nodes are so close together that most gameplay degenerates into out-and-out spamming, coupled with erratic botplay and a highly limited vehicle selection. Fortunately, the author's later works mark a clear step up in terms of quality and attention to detail.
|
|
|
|
|
|
|
|
|
|