NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-1on1-Steamwork 
Map Info


 
File Namedm-1on1-steamwork.zip
AuthorEbbot
GametypeUT2k4 Deathmatch
Date Added04-23-2004
File Version1.00
File Size8.43 mb
Player Count2-4
Map DescriptionNone
Review Rating --
User Rating5.5
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


DaZ
04-23-2004 06:18 PM MDT
Rating: 7 
great map, recommeded download.

Love the theme, strong industrial approach with cool blue/white lights, layout is nice too.

kupoartist
05-20-2004 05:24 AM MDT
Rating: 4 
A pretty average map... visuals are pretty bland, but i feel that this may have been the intention. Detailed Static Meshes enhance things a fair bit, with the odd smoke emmiter here and there. Trouble is, the map relies heavily on narrow corridors, with little variation, and in such situations static meshes can become a big pain the bum.

Theres a fair bit of Z - Axis here, but nothing too clever. Symmetry is also a bad thing, as there are barely any significant structures to orientate yourself in just the one half... The map - like many others - feels like it's been called a 1 on 1 map simply because of it's size - a decent 1 on 1 map isn't just about being small: a good 1 on 1 map is structured in a certain way, often having you running between focal points (amp and shield), rather than simply forcing you to run around looking for other people... or at least, thats my opinion (and i'm no 1 on 1 master... or even a decent mapper!)

You could do worse than downloading this map of course, but it's hardly going to break into a list of good maps...

D-7
04-24-2004 04:31 PM MDT
Rating: 6 
So much custom stuff and so dull result... Too tight, SMs block the way in the narrow corridors. It could be turned good, with a better -more open- layout and a bit more variety in textures, colors and lights.

DaZ: did you even play the map?!? There are no blues in it, those are red, it's just the common inverse color error of NC's screenshots.

sandorski
04-24-2004 05:16 PM MDT
Rating: 5 
Ya, it's ok, but it didn't have any kind of Wow factor and getting held up in the halls was irritating.

T0mbr41d3r
10-17-2004 05:23 PM MDT
Rating: 5 
Way too small corridors and you cant keep the walls, openings and floors apart.
More difference in colours would have made it better.



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.