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DM-MindGames2 
Map Info


 
File Namedm-mindgames2.zip
AuthorSharpfish
GametypeUT2k4 Deathmatch
Date Added04-20-2004
File Version1.00
File Size4.71 mb
Player Count2-6
Map DescriptionNone
Review Rating --
User Rating7
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


1/2LuNaTiC
04-20-2004 09:12 PM MDT
Rating: 5 

Nice map. As a sequel to the UT2k3 Mindgames it really stands out. A completely different theme with some change in layout. The lighting can look a bit bland but o well. Sadly this map stutters for me which is pretty rare now :(.

sandorski
04-20-2004 10:45 PM MDT
Rating: 8 
Very nice, extremely "clean" looking, good floorplan. No performance issues here, played nice and smooth.

Recommended download.

neoduck
04-21-2004 02:55 AM MDT
Rating: 6 
mmm.... from the screenshots this map looked promising. unfortunatly, this map didn't really take my fancy at all. the visuals nor the layout.

Fliegenklatsche
04-21-2004 05:18 PM MDT
Rating: 9 
A very noble designed map with good gameplay.

Good job!!

rfaker
05-08-2004 03:37 PM MDT
 
Thanks for feedback... Just reviewed over at insite (7/10) - - - <

concrete
05-08-2004 05:56 PM MDT
Rating: 8 
really like the unique visual style, it's not dark and industrial or brown and organic, it's just kind of clean and sort of "futuristic"... and having a giant brain in a map is always a plus...

even the layout was nice, with some original ideas... if the thing were slightly bigger to allow 4v4 to work better, it'd probably get another point from my point of view...

Manticore
05-08-2004 08:54 PM MDT
Rating: 6 
I'll go for the different "fresh", "clean" look but the layout and the gameplay are just o.k. for me...

hampel
05-09-2004 03:31 AM MDT
Rating: 6 
well, looks good in a way, but gameplay isn't the best! :(

LIM
07-18-2004 02:08 AM MDT
Rating: 8 
Man, if that video screen really functioned as a camera this map would score a 10 imho. Had a BLAST and I really like the clean polished look of it. Somehow it feels like an environment that is tough enough to contain deathmatches going on inside it...
Great job!

redfist
07-19-2004 03:00 AM MDT
Rating: 6 
Pretty cool
But,this level would be way better if you had some kinda color coding and or arrows and or say a different texture for the inner walls and mabye keep the outer walls the same,?
It feels like im am searching for a weapon after i respawn and each time i stumble on the shock.just seemed like i ran a long way to find a weapon.
Not enough visual cues to know ware your going easily

And the dm action could be cleaned up, if you get rid of some of the dead ends here and there.and add the visual cues.and or like move the weapons out from the corners and shields in the open more,mabye put health in the coves.

The lighting could be toned down a tad,i like em bright but mabye down like 2 or 5 on each light.

You do that and this would be a snappy mofo to play.

good map i like the clean look also.



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