1/2LuNaTiC 04-20-2004 09:12 PM MDT | Rating: 5 | |
Nice map. As a sequel to the UT2k3 Mindgames it really stands out. A completely different theme with some change in layout. The lighting can look a bit bland but o well. Sadly this map stutters for me which is pretty rare now :(.
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sandorski 04-20-2004 10:45 PM MDT | Rating: 8 | |
Very nice, extremely "clean" looking, good floorplan. No performance issues here, played nice and smooth.
Recommended download.
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neoduck 04-21-2004 02:55 AM MDT | Rating: 6 | |
mmm.... from the screenshots this map looked promising. unfortunatly, this map didn't really take my fancy at all. the visuals nor the layout.
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Fliegenklatsche 04-21-2004 05:18 PM MDT | Rating: 9 | |
A very noble designed map with good gameplay.
Good job!!
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rfaker 05-08-2004 03:37 PM MDT | |
Thanks for feedback... Just reviewed over at insite (7/10) - - - <
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concrete 05-08-2004 05:56 PM MDT | Rating: 8 | |
really like the unique visual style, it's not dark and industrial or brown and organic, it's just kind of clean and sort of "futuristic"... and having a giant brain in a map is always a plus...
even the layout was nice, with some original ideas... if the thing were slightly bigger to allow 4v4 to work better, it'd probably get another point from my point of view...
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Manticore 05-08-2004 08:54 PM MDT | Rating: 6 | |
I'll go for the different "fresh", "clean" look but the layout and the gameplay are just o.k. for me...
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hampel 05-09-2004 03:31 AM MDT | Rating: 6 | |
well, looks good in a way, but gameplay isn't the best! :(
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LIM 07-18-2004 02:08 AM MDT | Rating: 8 | |
Man, if that video screen really functioned as a camera this map would score a 10 imho. Had a BLAST and I really like the clean polished look of it. Somehow it feels like an environment that is tough enough to contain deathmatches going on inside it... Great job!
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redfist 07-19-2004 03:00 AM MDT | Rating: 6 | |
Pretty cool But,this level would be way better if you had some kinda color coding and or arrows and or say a different texture for the inner walls and mabye keep the outer walls the same,? It feels like im am searching for a weapon after i respawn and each time i stumble on the shock.just seemed like i ran a long way to find a weapon. Not enough visual cues to know ware your going easily
And the dm action could be cleaned up, if you get rid of some of the dead ends here and there.and add the visual cues.and or like move the weapons out from the corners and shields in the open more,mabye put health in the coves.
The lighting could be toned down a tad,i like em bright but mabye down like 2 or 5 on each light.
You do that and this would be a snappy mofo to play.
good map i like the clean look also.
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