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CTF-EternalCaves-Classic 
Map Info


 
File Namectf-eternalcaves-classic.zip
AuthorFordy
GametypeUT2k4 Capture The Flag
Date Added04-18-2004
File Version1.00
File Size9.76 mb
Player Count8-12
Map DescriptionChanges Made for UT2004
-----------------------
Enhanced particle Fx, EAX sound, no Egyptian textures, new shader textures, 'Real lava' which you can now fall in to,
Adrenaline added, Water reflections in lower hall, health bumped up, bot paths & weapon ammo tweaked, use standard weapon
bases, minor bugs removed, a few new static meshes added & finally, I have slightly widened both ramps to the red & blue flags.

Level Comments
--------------
Due to the fact you could boost dodge from the red flag & surrounding areas back over to the ledge where you make the jump
for the red flag, I have lowered the red flag base a bit & the ledge behind it to make this impossible to do.

The blue bots tend to go around the outside of the red base more than make the jump for the flag, this was done on purpose
as we all know how easy jumpers are to pick off ;)

There is 1 red player start near the cave tunnel entrance to the red base which was moved from the red spawn room because
red players seem to spawn in there all too often and that gave a slight unfair advantage to the blues.
Review Rating7
User Rating8.5
Overall Rating8.0



 
Review


ReviewerShadowlurkerAwe Score: 2.0/3
Date04-21-2004Build Score: 3.0/3
Review SchemaCast Score: 2.0/3
User Point: +1
Overall Score: 8.0/10

Guess who’s back? And good timing too, many maps made for ut2003 have been converted to the new game with a bit of tender loving care and, if like me, you missed them first time round, you’re in for a treat.

In Short: A fine example of how to bring old maps from UT back into the new millennium. If you liked it before, you’ll like the new version, if not, then give it a go anyway because it’s a solid map. Decent, if bland graphics support a technically perfect map.

Notice: If you hate remakes of any kind, take 4 from the rating and you’ll be left with the author’s actual contribution.

Now I’ll be the first to admit I’ve never been a great fan of Eternal Caves. I’ve never liked its simple, chokepoint style layout and it’s risky attempt at providing different styles of play for each base. In fact I’ve always thought the bases themselves were poor – the blue’s tightrope path to the flag compared with the narrow circular death trap that is the red base. This has influenced my cast score, but the map does fill it’s purpose, which is to bring the old map to the new game, and the map is very true to the original. It’s been rescaled to suit UT2003/4 of course, but it does feel perhaps a little smaller which is not necessarily a bad thing. For what it’s worth, the gameplay, despite the initial flaws, is not bad. The action usually takes place along the twisting corridors in the center of the map, and whilst this does not offer much in the way of height or z-axis fighting it does provide decent-ish gameplay.
Weapons layout is fine too, I think it’s pretty much left alone from UT.

I cannot fault the author technically, for the map has really undergone some care and thought. The map runs smoothly for me on my (sometimes underestimated) GF4MX420 on full details though with a rather low resolution. He’s made great use of the CTF-Magma style graphics and techniques without also borrowing its poor frame rates. The optimisation job is sweet. Although it can look bland in places, for a map like this it was a good choice to go for simplicity over hurting the frame rate. It fits the rest of the map’s design, in a sense. I love the subtle use of fluid surfaces for the cobwebs in the water room and for certain vines, it adds character to the map and is really quite simple. The same goes for the countless emitters, which although only slightly tweaked from magma affect the map’s awe scoring in a positive way. There are shaders set up too, a nice little touch.
Sound wise, it hits the spot. Where the lava should roar, it roars. Where the humidity should cause moisture to rise and drip, it drips. I also *think* there is EAX support in the central rooms, though I cannot be sure because I’ve never been able to get it working on my setup.
Bots play well enough, BUT they do suffer on the blue base. On the few matches I played they kept trying to jump from a certain point off onto the narrow ledge and that made them oh-so-easy target for my rocket/shock.

I’m glad to say that the author’s done a smashing job on how it looks whilst keeping to certain limits. It is not over-detailed to keep frame rates high, whilst it does not look ugly and cubic. In fact, it looks too smooth. For an ancient cave, it does lack jagged, harsh points in the rock’s shape. Nevertheless using similar techniques to the retail map CTF-Magma it looks great. Much of the texture work was taken from the magma, and also the eye-candy features like the lava spitting “chimneys”. It’s warped around the level and it works wonders. It really helps the map fit in with the retail levels too, which in this case helps the map because it originally was a retail map.
There are several cool little details, like the glare and rays from the outside. Some textures look ripped from UT, though I’m sure they’ve been worked on a little to bring them up to date. However, I do have to dock marks because it is bland and a little boring in places. The rock, floor and wall textures get old quick, and they’re used everywhere.
I like the all-destroying lava in the map; it’s dense enough to be almost believable without being buggy like some of the lava in the game.
Atmospherical wise it feels correct. Perhaps it could have been made a little more creepy, or the intense heat made to be feriously in your face, but this would have taken from it's simplicity.



So there it is, a decent touch-up of a remake of a remake. Heh, don’t let that put you off, the author’s done some good work and this map should be an example of how to get effective results technically. I’d love to see an original layout from this guy though; it’d be a good map if this is anything to go by.





 
Map Comments


sandorski
04-18-2004 10:13 PM MDT
Rating: 10 
Awesome!! Must download.

Ironblayde
04-19-2004 02:47 AM MDT
Rating: 8 
This is a pretty damned good remake. There were one or two spots where I picked out a corner in the rock formations that looked a little too sharp and unnatural, but aside from that, the map looks excellent. Of course we're all already familiar with how it plays. :) It was one of my favorite retail CTF maps in UT99, and it's still a lot of fun. Nice work Fordy.

Vertigo
04-20-2004 07:49 AM MDT
Rating: 7 
first off lemme say that this is a re-remake of a previous map so thats why i dont give a higher score.

i love this one (as i did w/ the original UT map). And maybe this one plays better than the original (maybe because of the new size). You added the original Foregone track, i love that detail, its a plus.

You have done a really good job porting this (again) dude! :)

The Bad:

-Instead of these shiny metals used on the ramps to the flags and some other places, some kind of raw steel, or even old-lookin wood would fit better IMO.

-water in a volcanic cave? well this is not a big prob but is there.

-The blue flagroom. The cave is a bit...well, let's say... plain and boring. maybe adding some more decoration. Something like a more rocky texture on sharp areas or a giant lava fall at each side of the ramp :)

-Why change the map description? Wasn't the original ut map "a cave under the Arcane Temple"?

Great!!!

EDIT: my comp runs magma smooth with the my default settings.

hampel
04-19-2004 08:49 AM MDT
Rating: 8 
Yeehaw! Kick ASS Map dude! keep it goin'

Toothpick
04-19-2004 09:48 AM MDT
Rating: 9 
Freakin' awesome!

Obi-Wan
04-19-2004 10:16 AM MDT
Rating: 8 
nice remake indeed

[WoD]Mephisto
04-19-2004 01:30 PM MDT
Rating: 9 
wow, this map ownz. EternalCave has always been my favorite UT1 CTF map and this one even looks a lot better.

1/2LuNaTiC
04-19-2004 03:38 PM MDT
Rating: 8 
A true remake. Epic you should have added this with the game :) .


"-water in a volcanic cave? well this is not a big prob but is there."

That's very possible....

And the plain bit is for performance reasons. Would you rather play something slower like CTF-Magma? Or go at it with a nice smooth fps?

NozzeM
04-19-2004 05:53 PM MDT
Rating: 9 
Amazing stuff fordy :). Really like it how you modelled the cave. I'm just getting started with 3d max so it seems like magic to me.

Shadowlurker
04-20-2004 05:48 PM MDT
Rating: 7 
Rated with half an eye on user-ratings. This map has the "fun" factor.

EDIT: BTW, there are many maps out there that are better than retail quality. Don't insult good maps by saying that :P

Manticore
04-19-2004 10:16 PM MDT
Rating: 8 
...blast from the past....

Lord Kafer
04-20-2004 12:48 PM MDT
Rating: 9 
Almost perfect remake! A little bit new, a little bit old. Horray for UT99! The only thing I didn't like was how pain the ramp down to the blue side from the upper passage looks. Other than that, no complaints. Can't wait for the next remake!

D-7
04-20-2004 03:05 PM MDT
Rating: 10 
One of the best unofficial (go Teddie, go!) remakes. I think it's just perfect. =) Retail quality in every aspect.

Shao
04-20-2004 06:02 PM MDT
Rating: 8 
Good Remake :D

Kick ASS!!!!!!!

goroxx
04-20-2004 08:47 PM MDT
Rating: 10 
HA ha awesome to see the remake is back of a ut and ut2003 classic. I give it a 10 because of the tweaks and bug fixes excellent job dude keep it up!!!

SirTahngarth
04-21-2004 11:24 PM MDT
Rating: 5 
The 5 points is all for the quality of the construction for the map. the lack of the rest is for my not liking of the map layout itself.

I never liked the original map, nor this one, for a simple reason. In a map that is symmetrical except the bases, the bases themselves are different in a horribly imbalanced way. The blue flag is much much much harder to grab, much less escape with, than the red one. Sure, u have to walk a bit further with the red flag, but it is so much easier to get off the flag base area. I'm not sure why this map was so popular in UT for this. If youre lagging, or are not perfectly precise in your movement while on the red team, you will never take that flag- you will kiss lava almost every time- perhaps even when youre not being shot at.

Great remake of a weak map, IMHO. (note to admins- will return from uni vacation the sunday following this post.)

SealClubber
04-22-2004 01:00 PM MDT
Rating: 8 
All Remakes from UT to this game should be just like this! Perfect conversion!

Mad Irish Mapper
04-22-2004 09:59 PM MDT
Rating: 5 
This is a very very solid remake, but it is unfortunately, just a remake. While a decent map and I recommend downloading it, I just don't feel it is worth more than this considering some of the really good original efforts that are around.

Twrecks
04-23-2004 12:25 AM MDT
Rating: 8 
Technically advanced redux. Remakes of this quality are not an easy task while staying true to the original, in the same vien, Eternal Caves was not a big hit back then and probably won't be now. Congrats to Fordy on finishing what he set out to do. Oh yea, nice Shane quality lava +1

Fordy
04-23-2004 05:56 PM MDT
 
Thanks everyone, and now for something completely different :)

Cobra
04-23-2004 09:39 PM MDT
Rating: 8 
Verry good convertion!.

Sonic Blade
04-24-2004 12:15 AM MDT
Rating: 9 
Very good map! Perfect Remake of the original!

I really like CTF-Magma lava style!
I hope someone make a good remake of CTF-Face2, i love that map

kupoartist
04-24-2004 02:26 PM MDT
Rating: 7 
Far better than the original, which I quite liked anyway... but then it was nothing spectacular. The lava is top quality, brilliant indeed. Trouble is, the only time you're going to see it is when you fall off one of the ledges, in which case you'll be swearing too much to enjoy it. The rest of the visuals are a mix: the terrain is similarly excellent, being all that a higher poly version of Eternal Caves would be... the rooms are pretty boring though, and haven't really advanced at all from their UT days.

Still, a must download for all, and easily one of the best maps to show up since release.

Sm_the_Cool
05-14-2004 03:59 PM MDT
Rating: 8 
Really good re-make, lava looks great, it really made me feel like I was playing the original UT.

KaiSeun
05-22-2004 03:16 PM MDT
Rating: 9 
Feels and plays just like the original

[[TDW-KkillgasmM]]]
06-15-2004 05:08 PM MDT
Rating: 9 
this is great, just like the amazing original with improved visuals :D

i wish there were more decent ut99 conversions like this! some of the others ive played are crap!

TheAchilles
06-28-2004 02:20 PM MDT
Rating: 8 
Real good remake, it's great fun!

nightshadow
08-12-2004 11:36 PM MDT
Rating: 10 
This is how remakes should be made! VERY great work! It even rivals the quality of the original.

redfist
09-01-2004 12:29 AM MDT
Rating: 8.5 
Wow,I must say this level is done very well,the flames cause damage (been looking for that in maps) and it has the same appeal as the first one.Fps stays nice and smooth too.
Seems like it might be a tad bright inside,possibly.
and the center swampy room is done to perfection.
great job on the lava flows too.
Definitly a keeper for me.

CursedSoul1
08-26-2004 08:36 AM MDT
Rating: 8.5 
loved it!!!!!!!!!!

@ hidra, yup a remake, but one that is really good.
If you know how much time fordy has spend in the meshes, the cave and the lava.

this isnt just a remake, and though some people dont like that a map is a remake you have to consider that some remakes from the old unreal deserve new life.

the map itself was always loved by gamers and its map like these i kinda miss in 2k4.
I expect a lot from remakes, and fordy lived up to those expectations.

)Hidra(
08-25-2004 10:32 PM MDT
 
remake =/

Moriyosi
09-01-2004 05:12 PM MDT
Rating: 8.5 
THE GOOD:

Return of a Classic. Owners of the original Unreal Tournament will already know this one inside and out; aside from a few pieces of environmental detail, every effort was made to preserve the spirit of the original - right down to the music. Visuals are generally sharp, while bots are on fine form, playing an aggressive - perhaps almost too aggressive - game.

THE BAD:

Lighting. The only sour note of an otherwise excellent map is the bland lighting, particularly in the red catacombs and shock rifle rooms. One can't shake the nagging feeling that darker areas with a sharper emphasis on light sources would have made for a slightly more compelling look.

THE VERDICT:

Polished, eminently playable update of an old UT warhorse. Veterans and newcomers alike will find a lot to enjoy in this one.

[TNC]<*_ZoN'bK_*>
09-01-2004 02:09 PM MDT
Rating: 10 
AWESOME... HOLY MAP.

¡¡¡Viva Chile!!!

Gul Dukat
09-01-2004 02:53 PM MDT
Rating: 9 
To all those who turn up their noses at remakes:

Better a (nearly) perfect remake than a bad new map!!!

Ripperjack
11-01-2004 11:49 AM MST
Rating: 7.5 
This was another map I didn't like until I was force fed it in server rotations and then missed it once it was gone. Really nice remake that's made it to my own rotation. I just need a mutator that allows me to select certain maps to play twice but switches the red and blue flags...

NikolaCox
01-13-2005 04:26 PM MST
Rating: 10 
I love this map!!! This is for me the best CTF map in UT99, together with CTF-Control.

RayZidane
01-14-2005 03:35 PM MST
Rating: 9.5 
ohhhhhhhh a 9? or a 10 ? :P

bah_mee
06-26-2005 03:57 PM MDT
Rating: 7.5 
Nice, this brings back good memories!

I must rate good maps only for now on :D

need more tweaking of lights and light radiuses. Good Job!

Wesley "Boreas" van Dijk
09-23-2005 05:20 PM MDT
Rating: 9.5 
This brings back the gameplay from UT99 with good longs to come along.... only lighting needs a bit more detail. Great job!

SkaarjMaster
10-28-2005 11:21 PM MDT
Rating: 7 
I agree with SirTahnGarth about the layout of this map. I liked the remake made in UT where there are two of the same bases (two red-type bases I believe) and definitely a symmetrical CTF. Since this is a remake, I really can't fault it for that. I agree with most points in the review as well. One thing I would like to point out is the music file isn't the same length as the one for UT and this same file was released in the CDOM pack and UTClassics pack and was the same length as the original file. If the file isn't the same, then it should have been named differently so as to not conflict. Of course, this may not matter for music files but it would be nice for the author's music files to be played. Either that or the author of the maps that use this file in the mappacks mentioned should have used this Foregone.ogg file already released.

Xans_bodyguard
02-10-2006 08:54 PM MST
Rating: 9 
Oh, YEAH!!! another great map remake! great job!!!

SDVenom
04-01-2006 06:00 AM MST
Rating: 10 
The better quality. Old skool gameplay. I like it.



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