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CTF-Eternal Crossings | | Map Info |
| | File Name | eternal_crossings_1.1_by_ekm_5p3c7r4.zip | Author | spectra | Gametype | UT2k4 Capture The Flag | Date Added | 05-13-2004 | File Version | 2.00 | File Size | 2.84 mb | Player Count | Unknown | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| sandorski 04-14-2004 09:40 PM MDT | Rating: 7 | | Overall a good CTF map with multiple paths. Has a Q3 kind of style to it, which is neither good or bad. I found a few spots that were too dark IMO and other spots where a jump is required to enter, but these are likely by design.
Worth a download for CTF and old Q3 fans.
| Manticore 05-14-2004 06:53 AM MDT | Rating: 7 | | Great looking map, except for the use of the powernode bases as decoration; particularly with the statues.
They look fine for the jump-pads in front of the flagbase but in the other locals using them again just crosses the line between fully deco'd and overdone.
Otherwise it's a pretty cool look.......
| [WoD]Mephisto 05-14-2004 07:27 AM MDT | Rating: 6 | | looked a bit boxy in some places, and i spawned at the same point as my opponents, and it didnt feel like there was a real theme to the map. But oh well, the gameplay was ok. But, although its been some time since i played Q3, the layout seemed familiar with a Q3 ctf map (cant remember the name though), but with a few extra corridors added. Maybe it would've been nicer to do a remake of that map instead.
[edit:] yup, same layout as Q3CTF1, but with some extra corridors. but at least the readme says so ;)
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