NaliCity
HomeMapsServersForumsMy NaliSubmitChatLinks
Thu, November 21, 2024
Latest Additions
Latest Reviews
Latest Comments
UT Color UT UT2k3 color UT2k3
U2 UT2k4

NaliCity Mothership
65.39.251.19:7777

Search

-Game-

-Map-



Advanced Search

Menu



more...
more...
more...

Welcome to Nali City
Register | Login


DM-Purisma[2k4] 
Map Info


 
File Namedm-purisma[2k4].zip
AuthorFishBulb
GametypeUT2k4 Deathmatch
Date Added04-07-2004
File Version1.00
File Size4.35 mb
Player Count4-8
Map DescriptionNone
Review Rating --
User Rating6
Overall Rating --



 
Review


No review currently available for this map.
Click here to request a review of this map.

 
Map Comments


sandorski
04-07-2004 10:00 PM MDT
Rating: 7 
I like. The more I played, the more I found, excellent Z axis bushwhacking opportunities.

Hellwraith_Cenobite
04-08-2004 06:31 AM MDT
Rating: 5 
Not keen on the way it's designed; I get stuck in the lift shafts and I have to turn the gamma way up to see the lifts stuck in the middle of the floor before I get stuck on them. However, it plays good, and that's what matters. The bots are good, though I have seen them get stuck on the upper level from time to time, just need a help with my rocket launcher :)

Some of the lifts might need triggers though, but I guess that does obstruct the game flow a bit. The lighting's nice, the texturing's good and it makes a nice 1on1 or 2on2.

kupoartist
04-08-2004 02:30 PM MDT
Rating: 6 
hmm... I like the atmosphere. The moody green lighting fits the sewer theme, as do repungant green smoke and the soil on the floor makes it all natural looking... What I don't particuarly like is the symmetry of it all. Ok, so perhaps a sewer isn't supposed to be a twisting, turning beautifully flowing piece of architecture, but Purisma is still supposed to be a Deathmatch map. By making the map symmetrical, the level feels like a race circuit... you just run around in circles, looking for something to frag. The bottom level isn't exactly the most traveled place in the map, and seems excluded from the map...

Its still worth a Six though. I think the theme is almost perfect (it did lack anything to really "wow" me), and the gameplay isn't terrible, just nothing significant. Z-Axis is actually used to good effect, but symmetry is bad, bad bad.

Manticore
04-16-2004 12:26 AM MDT
Rating: 5 
This map has a great flow for gameplay; including the z-axis play.

However; the whole map is a sickly green colour without any variety. This does nothing for the textures that are being used.

Could probably do with being relit....



About Nali City | Staff | Contact Us | Report an Error | Privacy Policy
Become a Reviewer | Review Schema | Stats

Copyright © 1998-2024 BeyondUnreal, Inc.


PHP/Coding by MassChAoS, Iridium, Varpu, and Yoda.

Website design by Olento. Modified by MassChAoS.

NC3 concepts and ideas by the NC3 community,
MassChAoS, Varpu, Yoda, Bangout, and Luquado.

NaliCity founded by QAPete.