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DM-Purisma[2k4] | | Map Info |
| | File Name | dm-purisma[2k4].zip | Author | FishBulb | Gametype | UT2k4 Deathmatch | Date Added | 04-07-2004 | File Version | 1.00 | File Size | 4.35 mb | Player Count | 4-8 | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| sandorski 04-07-2004 10:00 PM MDT | Rating: 7 | | I like. The more I played, the more I found, excellent Z axis bushwhacking opportunities.
| Hellwraith_Cenobite 04-08-2004 06:31 AM MDT | Rating: 5 | | Not keen on the way it's designed; I get stuck in the lift shafts and I have to turn the gamma way up to see the lifts stuck in the middle of the floor before I get stuck on them. However, it plays good, and that's what matters. The bots are good, though I have seen them get stuck on the upper level from time to time, just need a help with my rocket launcher :)
Some of the lifts might need triggers though, but I guess that does obstruct the game flow a bit. The lighting's nice, the texturing's good and it makes a nice 1on1 or 2on2.
| kupoartist 04-08-2004 02:30 PM MDT | Rating: 6 | | hmm... I like the atmosphere. The moody green lighting fits the sewer theme, as do repungant green smoke and the soil on the floor makes it all natural looking... What I don't particuarly like is the symmetry of it all. Ok, so perhaps a sewer isn't supposed to be a twisting, turning beautifully flowing piece of architecture, but Purisma is still supposed to be a Deathmatch map. By making the map symmetrical, the level feels like a race circuit... you just run around in circles, looking for something to frag. The bottom level isn't exactly the most traveled place in the map, and seems excluded from the map...
Its still worth a Six though. I think the theme is almost perfect (it did lack anything to really "wow" me), and the gameplay isn't terrible, just nothing significant. Z-Axis is actually used to good effect, but symmetry is bad, bad bad.
| Manticore 04-16-2004 12:26 AM MDT | Rating: 5 | | This map has a great flow for gameplay; including the z-axis play.
However; the whole map is a sickly green colour without any variety. This does nothing for the textures that are being used.
Could probably do with being relit....
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