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DM-Door302 | | Map Info |
| | File Name | dm-door302.zip | Author | Chef Grolo | Gametype | UT Deathmatch | Date Added | 04-06-2004 | File Version | 1.00 | File Size | 11.05 mb | Player Count | Unknown | Map Description | None | Review Rating | 2 | User Rating | 6 | Overall Rating | 3.0 |
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| | | Review |
| Reviewer | Ironblayde | Awe Score: | 1.0/3 | Date | 05-17-2004 | Build Score: | 1.0/3 | Review Schema | Cast Score: | 0.0/3 | User Point: | +1 | Overall Score: | 3.0/10 |
AWE: 1.0
This is going to be a very short review (for me, anyway), because all that truly needs to be said can be found in the Cast section, but I'll make a few comments up here in the interest of completeness. DM-Door302 is another map of the "me small" variety, and within that context, it doesn't look too bad. Its main attraction is the use of a great many custom textures to recreate part of a house; for example, there are home theater components with detailed faces all over the place, and a computer screen showing the author winning a game of UT in humiliating fashion. Many of the textures look horribly pixellated though, because they have to be scaled up so much to match the size of the place. The walls are painted like it's a daycare center, and the skybox has lines along its edges so you can tell that it's a cube.
BUILD: 1.0
The author's brushwork is very sloppy, and performance is lousy. Poly counts are often over 500, and the node:poly ratio is about 3:1. The bot pathing looks like the author finished about half of it and then gave up. To the author: Stay on the grid, use semisolids where they're appropriate, and look up MeshMaker on the UnrealWiki. It would have been useful in a number of places in this map.
CAST: 0.0
The author has stated that this map began much, much larger, and was significantly reduced into this final form. If that's true, then the original map was probably approaching the limits of how large an area UnrealEd 2 will allow a map to cover, because this thing is a monstrosity of Brobdingnagian proportions. It's so big that if it actually existed in the real world, it would probably have moons orbiting it. Here are some stats just for fun:
Big Kegs O' Health: 12 Body Armors: 16 Health Vials: 193 PlayerStarts: 42 Anti-Grav Boots: 27 Weapons: 93
Quite simply, the map is unplayable. It's just too damned big.
FINAL SCORE: 2.0
Unless you're planning on playing a low-gravity Jump Match at 200% speed using enhanced sniper rifles with twenty-power zoom, and know 31 other people interested in the same, do not download this map. Bigger is not necessarily better, and Door302 is the proof. Given the amount of work put into this, I'm sure the author could produce something at least worth taking a look at if he put his mind to it. Let's hope his next map is at most a tenth the size of this one.
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| | Map Comments |
| Tommy boy 04-06-2004 09:47 AM MDT | Rating: 8 | | AWESOME DUDE!!!!!!!!!!!!
| slaskan 04-06-2004 10:08 AM MDT | | define awesome
| Master roshi 04-06-2004 06:47 PM MDT | Rating: 1 | | You know you can become a reviewer. just find it at the bottom of the main nalicity page.
| Slabjacker 04-06-2004 08:37 PM MDT | Rating: 4 | | I'm with IronBlayde - simply too big to maintain any interest. It's a cool idea (like DM-Piano Horror) but this map just takes too long to navigate.
| Chef Grolo 06-06-2004 07:24 PM MDT | | When i begun that map in Unrealed3 it was 10 times that big. I converted it and reduced it alot, not enough has i can read. Next map will for sure be well scaled for better playabillity. Had played it online with SUF clan and had simillary comments, so iguess this is the bad point. At least i tryed.
EDIT thanks Stoney, was time for a good feedback If you want to e-mail me my address is in the readme file from the map zip
| The Brazilian Novice 05-17-2004 07:39 AM MDT | | [quote]Big Kegs O' Health: 12 Body Armors: 16 Health Vials: 193 PlayerStarts: 42 Anti-Grav Boots: 27 Weapons: 93 [/quote]
LOL!!!!!!!!!!!!!!!!!!!!! I never liked giantlike maps, no gameflow...
| Stoney 05-18-2004 08:59 PM MDT | Rating: 7 | | Right - just to be fair - most people here dont play GMC(GiantMapClan) style maps and ill be testing this with some real GMC players from Chumpykillerz soon and will be back with thier opinions. Large maps are notoriously hard to get right and all credit to the author for doin one - it will be appreciated and worked on if it has errors no doubt.
GMC maps are played with increased speed and air control - typically TDM with trans and deemers plus whichever mods/mutators are the GMC norm. Games usually involve groups of players kitting up and meeting at nexus points whereupon a free for all ensues - if it aint your cup of tea... fine - it is mine :)
Like most mods/mutators - game flow has to be established by played and replayed/refined rules and setups - plenty of normal maps to review - sure their authhors would appreciate it ;)
EDIT: can the author contact me plz. Nice to see some new maps.
| SirTahngarth 05-19-2004 04:10 AM MDT | Rating: 3 | | "me little" maps can be fun. Buuuuut... this one isn't. It's a shame, because it looks better visually than most. but this isnt just "me little" it is "me microscopic."
| (PST)cheesekiller 03-09-2005 09:37 PM MST | Rating: 10 | | dude me and the guys at pst clan think your level kicks and that the idiot who reviewed it was to harsh on you. me i thinkl you should build a bigger map like a 2 story giant house that would kick man.
| NeoNite 03-10-2005 11:58 AM MST | | Well, it's among the better looking "land of the giants maps" I've seen so far.
I'll give you that. You've worked on the map. Visual side, that is.
As for the lay-out.. well, like most people said it's too big. It's waaaay too open and big.
At one point you can see from the start room to the end, which most likely causes "extreme" lag on most peoples' system. Bad idea.
Unless you like playing those ultra long sniper games, or if you're with 32 or 64 players (been said before I know) the map might actually "work".
If it doesn't lag the hell out of everyone's computer.
You should have at least consider adding doors :O) And maybe small openings. Or in the walls. Seperating those large areas would've been a very good idea.
| smglaws 03-15-2005 03:20 PM MST | Rating: 9 | | why are some people scared of big maps this ROOOCKS!!! liked the microwave trap really fun.
| IndySkyz 03-16-2005 11:35 AM MST | | This whole site is nothing but a big joke, you have so many different opinions here that most maps get either a 10 or a 0, IMO all Giant maps should be in a category of their own, as well as Sniper maps, becuase they are made with a whole different perspective on the game play, to judge maps like this against other Normal sized maps is really not fair. I personally dont like these big maps so I wont rate it at all.
| Nahand 03-16-2005 02:47 PM MST | | ... well Indysky... the review seemed to nail some of the things i'd count againts on *any map*, like excessive polycount, playability issues... those are relevant for any map, and BIG maps should not be rated differently if they problems are common, just because the "setting"/style of map is different. I'd review big maps or sniper maps according the common sense, just like everybody else i guess.
Sometimes (or most), people (not reviewers) can dismiss these style of maps just because it's a BIG map, that i give you as truth.
Also, "special" categories for mappage would be time consuming, and irrelevant in the end. Mixes of styles are always popping up, and reviewing them (IMO that is) according such categories could lead to inflated scores, rendering the other point you made... well... redundant...
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