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CTF-GL-OtherWorld | | Map Info |
| | File Name | ctf-gl-other_world.zip | Author | Green Loves | Gametype | UT2k3 Capture The Flag | Date Added | 03-19-2004 | File Version | 1.00 | File Size | 5.06 mb | Player Count | 4-8 | Map Description | Dead steel kingdom hight up in the sky. You long play.. | Review Rating | -- | User Rating | 8 | Overall Rating | -- |
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| | | Review |
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| | Map Comments |
| Amisa 03-20-2004 05:27 AM MST | Rating: 8 | | It's a small nice CTF map. It works with UT2003. Don't know why with UT004 u go through the staticmeshes ?
| Green Loves 06-19-2004 04:54 AM MDT | | Hi. When i create this map,i forget for transmission some static meshes to collision box for theirs correct function Sorry! It´s tiny error? In my next maps,don´t reiterate it?
UPGRADE OK FOR 2004
| Sicko Teddy 03-20-2004 03:25 PM MST | Rating: 8 | | Which collision though? KARMA collision is one thing and ACTOR collision is another rhing. You can alter that with a blocking volume.
Visuals are nice and the atmospheare is well defined.
| Manticore 03-21-2004 02:39 AM MST | Rating: 6 | | On first impressions I thought this was going to be another great CTF map like Avali.
Great visual style in this map but it really lacks in the gameplay department.
Correct me if I'm wrong but there only seems to be one route to access the flagbase; that is straight accross the bridge. Perhaps a few alternative routes would have been good considering the scale of the playing environmemt. The way it is at the moment it's just running the gauntlet.
Maybe it would have been playable to access some structures for the purposes of establishing a base of fire; particularly the central tower. For me this map lacks that certain something extra.... beautiful look though.......
| Teflon_Ex 05-23-2004 06:25 AM MDT | Rating: 9 | | Great map, it works in UT2k4 too... but there is a little big problem: the bridges aren't solid, players and bots falls down through... :-( I hope for a upgrade.
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