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CTF-Fin | | Map Info |
| | File Name | ctf-fin.zip | Author | Wanderer | Gametype | UT Capture the Flag | Date Added | 05-28-2000 | File Version | 1.00 | File Size | 1.53 mb | Player Count | 8-32 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| DiFool 05-01-2003 12:11 PM MDT | Rating: 7 | | Surprised this one never got a comment. It is modeled on trench warfare-you have two spawn rooms behind the main flag building (takes about 15 seconds to walk to the flag after spawning)-then you have a series of bunkers between each flag (about a 25 second walk), with lots of undulating terrain. Flak, shock, pulse, and mini are the only weapons, and the only health is in the form of vials. I liked this a lot when I first DLed it, but it has gotten rather boring since then, despite being the best example of its kind. Meth is kinda similar but is rather flat and mazelike.
| Waffnuffly 05-10-2006 03:05 PM MDT | Rating: 7 | | Oh man, this reminds me of my paintball-playing days. This is a good thing. The bots don't go everywhere, but they sure do put up a fight, and the ruined battlefield setting makes the crazy gameplay more convincing. My only major complaint is the snipers; they seem to get you from all over, but that may just be Excessive or something. This is certainly fun, though. Keeping your head down and advancing on the enemy base is a rush.
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