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DM-Tree of Ancients_Night 
Map Info


 
File Namedm-treeofancients_night.zip
AuthorEquinox
GametypeUT2k3 Deathmatch
Date Added02-01-2004
File Version1.00
File Size2.49 mb
Player Count6-10
Map DescriptionNone
Review Rating --
User Rating7
Overall Rating --

 
Review


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Map Comments


Sicko Teddy
02-06-2004 11:02 PM MST
Rating: 7 
Same here:
"This is a map for terrain lovers(like me).
The atmospheare matches well with the level's theme.
Let's get to business:
When i was playing, the FPS was kind of so so. One of the biggest problems is that you are using a terrain with way too many triangles.
In order to improve it,
1{--you should go to terrain properties and increase the sector size(do it before you make elevations or holes.)Be carefull, you might crash if you don't do it right.
2[-- you can also improve the framerate by removing the terrain sectors that are never viewed(on the back of the terrain-next to backdrop walls.) if you don't know how, go to terrain editor, and go to visibility mode.Hold down Ctrl, and use the L/R buttons of the mouse to hide/reveal sectors.(if you don't know, don't get me wrong)
3[--disable collision of all trees and use the Block Volumes for tree trunks.(it is weard how players and meat chunks bounce off the branches like against rocks!!.)
4[-- Warning, you have some grass meshes that still have a player block collision set "TRUE".
5[---- make antiportals inside hills in the battle area(use cone shape or cube).
6[--- scale up terrain textures, it might help(and looks better)
I give you 7 because your work looks promising+
you comented on my work so it's a must for me to pay respect to your creation."
Try to add fog and rain! And make a king hill a better place.

brighteyes
02-07-2004 07:50 AM MST
Rating: 7 
Again, simple, but clean map with nothing majorly wrong. This night version seems to be slightly larger with more rocky areas, but both maps could have done with a better centrepiece to make them stand out.

Draco
03-13-2004 01:59 PM MST
Rating: 7 
A realy nice map.



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