|
|
|
|
|
|
|
|
DM-Tree of Ancients | | Map Info |
| | File Name | dm-treeofancients.zip | Author | Equinox | Gametype | UT2k3 Deathmatch | Date Added | 02-01-2004 | File Version | 1.00 | File Size | 2.59 mb | Player Count | 6-10 | Map Description | None | Review Rating | -- | User Rating | 7 | Overall Rating | -- |
|
| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Sicko Teddy 02-06-2004 11:00 PM MST | Rating: 7 | | This is a map for terrain lovers(like me). The atmospheare matches well with the level's theme. Let's get to business: When i was playing, the FPS was kind of so so. One of the biggest problems is that you are using a terrain with way too many triangles. In order to improve it, 1{--you should go to terrain properties and increase the sector size(do it before you make elevations or holes.)Be carefull, you might crash if you don't do it right. 2[-- you can also improve the framerate by removing the terrain sectors that are never viewed(on the back of the terrain-next to backdrop walls.) if you don't know how, go to terrain editor, and go to visibility mode.Hold down Ctrl, and use the L/R buttons of the mouse to hide/reveal sectors.(if you don't know, don't get me wrong) 3[--disable collision of all trees and use the Block Volumes for tree trunks.(it is weard how players and meat chunks bounce off the branches like against rocks!!.) 4[-- Warning, you have some grass meshes that still have a player block collision set "TRUE". 5[---- make antiportals inside hills in the battle area(use cone shape or cube). 6[--- scale up terrain textures, it might help(and looks better) I give you 7 because your work looks promising+ you comented on my work so it's a must for me to pay respect to your creation.
| brighteyes 02-07-2004 07:45 AM MST | Rating: 7 | | Nice, clean and polished outdoor terrain map. Nothing wrong here.
|
|
|
|
|
|
|
|
|
|