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CTF-AncientTrain 
Map Info


 
File Namectf-ancienttrain.zip
AuthorVVani
GametypeUT Capture the Flag
Date Added01-19-2004
File Version1.00
File Size694 kb
Player Count6-16
Map DescriptionI'm a Japanese,so my English is poor. sry!

I have tried to make a giant Mover before,
so I make it as trains.

This level has only RED-BASE and BLUE-BASE,
and the train which running between bases.
Trains come the base every 28 seconds,
and stop here for 10 second.

The way to going Base-to-Base is only riding Train.
so, Bots can't move normally.
Bots can only Defence, so it's a fun to play this level with
your friends.
Review Rating --
User Rating4
Overall Rating --



 
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Map Comments


UArchitect
01-20-2004 07:05 AM MST
Rating: 3 
well..its a great idea it really is, and i think you should experiment with it a little, but it has one major problem
you probably intended it to be this way..but 99% of the time theres not enough time to get off the train, grab enemy flag, and get back on..meaning you get raped by the opposing team...and sometimes requires some lamery and spamming(rather than skill) to keep yourself alive long enough for the train to come back

and its a big hit to flow, also...the game can sometimes never end, forcing you to skip the map...you get on train..goto enemy base, grab flag...train goes...you get killed, flag is returned, and its a repeat..you just cant get back on the train sometimes :P

mabey make a long annoying alternate route or something or have 2 trains goig back and forth with a station in the middle which the trains stop at..allowing a extra little battleground and allowing players to jump onto the opposite train at the station

volkov
03-04-2004 09:36 PM MST
Rating: 4 
The train dosn't stay there for long enough, but if you re-did this map you should put 2 trains on or something to make it easier.

Sicko Teddy
03-07-2004 01:49 AM MST
Rating: 7 
Yey!! I wanted a map with trains and here it is.
I am realy familiar with a laggy mover system.(when you jump up next to the wall,you go through it or get killed by mover)
It is still a problem in UT2003! They realy need to improve the mover system.
EDIT:
I agree with you down there. i also think, that the map is too dark. The railroad track and stations are hanging in air. Physically trains and track are very heavy and you need to make rigs like a bridge over river or gorge(it will make sense.) You know enough about movers such as attachment, but, the train is a little high and narrow. One big minus I found is that, when train is on the station, the pantograph(thing on top of train) is going through the flag bases and the bridge. make two train tracks and two trains on opposite sides. Also, try to alternate the dark wall at the middle.(you made it as protection against snipers on other base) but it is a distracting element.

XepptizZ
03-05-2004 05:24 PM MST
Rating: 3 
It looks crappy, so does the train. Zero gameplay. But the theme is nice yet not done nicely. Someone please remake it.

Okay. It's not crime to use skyboxes or to create an enviroment.
Space is an essence for gameplay.
And last you nshould try to put in more effects and better graphics. It's a trainstation, put in some newspapers (on the floor I mean) Or a trash-can or two. A phonebooth, benches and so on. It will fill up the area and look a lot better.

Jez
04-13-2004 11:26 AM MDT
Rating: 4 
I disagree with you there. Lightweight objects like newspapers and bins which are more indestructible than stone aren't very realistic.

Also, if you don't get back on the train after capturing the enemy flag... well you can always wait for it to return :p



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