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DM-Industrial_Uprising | | Map Info |
| | File Name | dm-industrial_uprising.zip | Author | Resident | Gametype | UT2k3 Deathmatch | Date Added | 01-15-2004 | File Version | 1.00 | File Size | 1.26 mb | Player Count | 8-12 | Map Description | An "Industrial Complex" DeathMatch map I did during the summer of 2003.
It's simply a closed Industrial Complex ready for quite big DeathMatch games or TeamDeathMatch. | Review Rating | -- | User Rating | 5 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| Resident 01-18-2004 09:17 AM MST | | This map is previous to DM-Island_Facility (my big one :) ) but I'm still proud of it ;)
Ugolc@nda -- Yeah I know, I say all this things you comment on the "readme.txt" I know there are some mistakes and non-coherent things (architecture,...) I know it's better quality than quantity. That's why I spend 3-4 months for making the map. But it was just my second map ... couldn't do things any better :)
| -=|DFDelta|=- 01-15-2004 04:32 PM MST | Rating: 7 | | My opinion:
Bot pathing is good (I haven't seen any bots getting confused/stuck) architecture is good (although I think there are too many stairs/ramps (I don't like z-axis combat :) )) Light is ok
good work but DM-island_facility is better :D
( I hope I wrote everything right, my english isn't very good :) )
| Golc@nda 01-16-2004 01:34 PM MST | Rating: 3 | | The work you have done in this map is very big Resident...but all seems to be casuals and cahotic. Too much galleries and too much up and down without a logic that gives a bad gameplaying as result. The textures and staticmeshes are not always well assembled and and the lights too. Sometimes is better a small map but with a coherent study of atmosphere and architecture...in two words it's better the quality than the quantity :)
| souldividersjosz 01-17-2004 09:03 AM MST | Rating: 4 | | What he said
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