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DM-Industrial_Uprising 
Map Info


 
File Namedm-industrial_uprising.zip
AuthorResident
GametypeUT2k3 Deathmatch
Date Added01-15-2004
File Version1.00
File Size1.26 mb
Player Count8-12
Map DescriptionAn "Industrial Complex" DeathMatch map I did during the summer of 2003.

It's simply a closed Industrial Complex ready for quite big DeathMatch games or TeamDeathMatch.
Review Rating --
User Rating5
Overall Rating --



 
Review


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Map Comments


Resident
01-18-2004 09:17 AM MST
 
This map is previous to DM-Island_Facility (my big one :) ) but I'm still proud of it ;)

Ugolc@nda -- Yeah I know, I say all this things you comment on the "readme.txt" I know there are some mistakes and non-coherent things (architecture,...)
I know it's better quality than quantity. That's why I spend 3-4 months for making the map.
But it was just my second map ... couldn't do things any better :)

-=|DFDelta|=-
01-15-2004 04:32 PM MST
Rating: 7 
My opinion:

Bot pathing is good (I haven't seen any bots getting confused/stuck)
architecture is good (although I think there are too many stairs/ramps (I don't like z-axis combat :) ))
Light is ok

good work but DM-island_facility is better :D



( I hope I wrote everything right, my english isn't very good :) )

Golc@nda
01-16-2004 01:34 PM MST
Rating: 3 
The work you have done in this map is very big Resident...but all seems to be casuals and cahotic.
Too much galleries and too much up and down without a logic that gives a bad gameplaying as result.
The textures and staticmeshes are not always well assembled and and the lights too.
Sometimes is better a small map but with a coherent study of atmosphere and architecture...in two words it's better the quality than the quantity :)

souldividersjosz
01-17-2004 09:03 AM MST
Rating: 4 
What he said



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