Master roshi 12-30-2003 01:48 AM MST | Rating: 8 | |
EDIT: Took another look. My coments here. http://forums.beyondunreal.com/showthread.php?p=1315825#post1315825
|
Armageddon_Man 01-21-2004 09:53 AM MST | Rating: 10 | |
Very good 1on1 map, good work Raulo.
EDIT: You should see the latest version and edit your comments.
|
Raulo 12-31-2003 09:13 PM MST | |
EDIT: Thank you for your patiente, the map is ready foy you to rate it.
EDIT: Shao, yeap my second here in NaliCity.
|
Shao 12-29-2003 09:33 PM MST | Rating: 7 | |
shut up master roshi , your map is a crap compare with these one.
good job on your map( huh....is this your 2nd map?)
|
Taydawg 01-01-2004 01:54 PM MST | Rating: 7 | |
nice.......
|
Vertigo 01-02-2004 02:29 PM MST | Rating: 3 | |
lets see:
the bad: ugly lighting, it was white and very bright. archy sux cos there is just a big arena with looooooooooong corridors surroundin' it. No details there is a lil' bug when passing trough the warp zone(cos i'll assume that there is a warp in the 2nd floor).
The Good: the breaking glasses, it was c00l when rhea dropped down trough one of the glasses in the flor and then i took the minigunt to break the other glass to jump on her head while switching to the flak.
also flow was semi-nice.
keep trying :)
|
Human_Bot 01-02-2004 01:15 PM MST | Rating: 10 | |
Excelent Work, I love it.
|
Ulukai 01-05-2004 05:58 PM MST | Rating: 2 | |
'Excellent'
|
Homeslice 01-05-2004 06:02 PM MST | Rating: 4 | |
My thoughts exactly, Ulukai. There aren't many sourced lights here, and bots can be jumbled at times. Skybox isn't very good, and more complex brushes could've been used. This is still good for a few tourney matches. Ok effort, and I know it'll only get better from here.
If it's any consollation to you, Raulo, this is better than I could ever dream to make it.
|
Tsunami 01-16-2004 06:11 AM MST | Rating: 9 | |
Nice one!!!!!!!
I got to say 9!
|
C0der 01-18-2004 03:12 AM MST | Rating: 5 | |
10, lol
|
Reciprocity 01-18-2004 10:22 PM MST | Rating: 6 | |
The world will turn, we'll never Osama, David M. will insult another aspiring mapper and we'll likely see another version of the many times corrected DM-Eclipse by next week or so.
|
Agent X 01-19-2004 04:08 AM MST | Rating: 4 | |
all mappers have to start somewhere. Really work on the lighting in the future, learn good use of subtle orange/blue combos, light sourcing from sparcely placed windows that peer into the outside, etc. Lighting is central to map design, everything else can be done well, but good use of lighting adds the final touch that will make your map look professional.
Add some more detail, but do not overproduce your map either, you want to strike a fine balance between too much detail and too little. First and foremost, this is a game, not a leet graphics display engine. I've seen some mappers make this mistake and have 500 poly maps that run slow on 2 gig machines.
Avoid keeping the map too open, make your map an interesting assortment of hallways, rooms and multiple floor combinations. Avoid big open concepts like Deck16's main arena, or Liandri's central floor, keep the combat so it's mid-range at best. Points to keep in mind...
1) flow 2) z-axis 3) make the map non-sniper friendly (nothing pisses me off more than DM-BIG OPEN HALL WITH SNIPER RIFLE If you must, play instagib)... so no long distance corridors, and no great halls, and absolutely no big open fields.
|
KosaPL 01-19-2004 05:58 PM MST | Rating: 4 | |
This map isn't really nice... But sometimes I like play on it... Lighting is bad, textures/architecture not interesting, but for 1 on 1 may it be
|
Charon 10-27-2004 12:45 PM MDT | Rating: 3.5 | |
ugh! unsourced light, bleeeh, very poor lighting... poor architecture... yeah, fast map - and too 'fast made'... +1 or noticeable gameplay. 3.5 from me, that's all
|
jordi 06-06-2005 04:27 AM MDT | Rating: 6.5 | |
is the big map of the solar system
|