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DOM-Cinder 2 | | Map Info |
| | File Name | dom-cinder_2_.zip | Author | yournan | Gametype | UT2k3 Double Domination | Date Added | 12-14-2003 | File Version | 1.00 | File Size | 5.17 mb | Player Count | Unknown | Map Description | None | Review Rating | -- | User Rating | 6 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| yournan 12-17-2003 11:26 AM MST | | Please can you change the 1st screen shot, for some reason everything in that shot which is meant to be red has gone blue, can you change it a.s.a.p as it looks crap and will put people off the map.
MsM
[Admin: To quote the user faq: 3.1 What's up with the screenshots? If you're refering to colors: Under a certain compression, certain colors like red and blue show up as opposites in UT2k3 level screen shots. No, we can't fix it.
So the compression is why its blue instead of red. What you can do is login as MsM, as you're suppose to be, and upload a new screenshot. ]
Yournan is another one of my nicknames admin.
Superape=
Bot pathing seemed fine to me, bost most of the time went for the super shield, always got the super health because i've never managed to get it, u-damage it gotten by the bots sometimes and there really doesn't seem to be a problem around DOM point B, but i'ii check it out before i re-release it into the ut classics map pack
| Amisa 12-15-2003 12:02 PM MST | Rating: 6 | | Another conversion. It's done well enough.
| SuperApe 12-16-2003 04:23 PM MST | Rating: 5 | | I had to play my Dreamcast version of Cinder to remind myself of it. :) It compares well, like a good updated version with a couple exceptions.
Awe: 2.0; lots of decorations, but I had seen most of it before and this didn't seem to use it as cohesively. I was a little suprised that flames as high as me didn't hurt. Some of the particle work looked flat. Build: 2.0; Solid, but not necessarily original. Cast: 1.0; I found problems with a few of the bot paths that negatively effected gameplay. They could have been connected more without adding more; increasing bot mobility overall. Lower skilled bots had problems getting the SuperShield near DomPointA; due to JumpSpot placement. (A JumpSpot is a jump destination, not a spot to jump from) Same problem at Keg o Health stumped even high skilled bots. (I'd force double jump to that JumpSpot if it gives you trouble) I'd expect the same problem at the UDamageCharger, but I didn't check to see the bots try for it. And a few paths from DomPointB lead bots straight into lava; I saw that happen often. To fix, I'd proscribe paths to PathNodes 222 & 233 (and maybe 232) from PathNode 236. Jargon aside, it works as an updated Cinder for UT2k3. Total Score: 5.0
(and um, what's up with rating your map yourself, buddy?) ;)
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