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DM- [Glow] Egyptian Temple 
Map Info


 
File Nameegyptian_theme.zip
AuthorGlowMan
GametypeUT2k3 Deathmatch
Date Added11-02-2003
File Version1.00
File Size1018 kb
Player Count6-10
Map DescriptionIt's an Egyptian pyramid. There are two main floors with a light shaft coming in from the top and lighting up the bottom section. The bottom section has started to fill in with sand and only one of the chamber rooms is still accessable.
Review Rating --
User Rating3
Overall Rating --



 
Review


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Map Comments


SuperApe
11-13-2003 03:06 PM MST
Rating: 3 
* Warning: As of 11-12-03, missing DEBonusTextures file.
(I had to play it thru UnrealEd)


Awe: 1.0
Awe lost points on lighting (too dark in most places), on the simplistic use of Egyptian statues and props, and on texture use/placement.
Build: 1.0
Build lost points due to difficult navigation around above mentioned props. The bots moved/played just okay. (but nowhere to go anyway!) There was no ambient sound. (hey it's a tomb, but my ears aren't dead) And the water is fun, but looks odd in scale of wave and scale of reflected texture.
Cast: 1.5
Cast lost points because there was a serious lack of places to go. This gave bots (and me) little to do but respawn a lot. However, the intended purpose *was* achieved; it's a hollow prymid with two rooms.
But, fun? Not for very long.
Overall: 3.5 (-> round down to 3; not working)



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