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DM- [Glow] Egyptian Temple | | Map Info |
| | File Name | egyptian_theme.zip | Author | GlowMan | Gametype | UT2k3 Deathmatch | Date Added | 11-02-2003 | File Version | 1.00 | File Size | 1018 kb | Player Count | 6-10 | Map Description | It's an Egyptian pyramid. There are two main floors with a light shaft coming in from the top and lighting up the bottom section. The bottom section has started to fill in with sand and only one of the chamber rooms is still accessable. | Review Rating | -- | User Rating | 3 | Overall Rating | -- |
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| | | Review |
| No review currently available for this map. Click here to request a review of this map.
| | Map Comments |
| SuperApe 11-13-2003 03:06 PM MST | Rating: 3 | | * Warning: As of 11-12-03, missing DEBonusTextures file. (I had to play it thru UnrealEd)
Awe: 1.0 Awe lost points on lighting (too dark in most places), on the simplistic use of Egyptian statues and props, and on texture use/placement. Build: 1.0 Build lost points due to difficult navigation around above mentioned props. The bots moved/played just okay. (but nowhere to go anyway!) There was no ambient sound. (hey it's a tomb, but my ears aren't dead) And the water is fun, but looks odd in scale of wave and scale of reflected texture. Cast: 1.5 Cast lost points because there was a serious lack of places to go. This gave bots (and me) little to do but respawn a lot. However, the intended purpose *was* achieved; it's a hollow prymid with two rooms. But, fun? Not for very long. Overall: 3.5 (-> round down to 3; not working)
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